Assassin's Creed Models [message #442830] |
Mon, 17 January 2011 03:00 |
Gohax
Messages: 738 Registered: January 2009
Karma: 0
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Colonel |
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Been playing the hell out of Assassin's Creed: Brotherhood and thought it would be sweet to have some models of them in Ren. I'd do it myself, but can't model for shit. So, if anyone can make some Assassin's Creed models, that'd be sweet.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: Assassin's Creed Models [message #442835 is a reply to message #442830] |
Mon, 17 January 2011 05:21 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Get the game, extract models, import in 3DS Max, rig the character, export for Renegade.
Be prepared for crashes with this method since these games use high poly models, which Renegade doesn't (fully?) support.
Or just search the internet for some fan made models.
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Re: Assassin's Creed Models [message #443857 is a reply to message #442830] |
Tue, 15 February 2011 02:47 |
abraham111
Messages: 2 Registered: February 2011
Karma: 0
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Recruit |
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I personally believe that it is better to search the internet. There he will find a lot of fan made models. He can make use of them. I am of the view that it is not a good idea to extract models from the game. If you do that then you will have to deal with frequent crashes.
"ALL IS WELL"
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