Tunnel Beacons [message #442822] |
Sun, 16 January 2011 23:49 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Are they considered a glitch? if not, its a cheap cheap way to win.
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Re: Tunnel Beacons [message #442826 is a reply to message #442822] |
Mon, 17 January 2011 01:16 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49 | cheap cheap way to win.
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>:[
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Mon, 17 January 2011 01:17] Report message to a moderator
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Re: Tunnel Beacons [message #442882 is a reply to message #442840] |
Mon, 17 January 2011 17:09 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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EvilWhiteDragon wrote on Mon, 17 January 2011 05:58 |
Dover wrote on Mon, 17 January 2011 09:16 |
(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49 | cheap cheap way to win.
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>:[
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According to that logic cheating makes perfect sense.
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The article is a part of a three-part series, which later became part of a book. He covers your concerns quite thoroughly in part two.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Tunnel Beacons [message #442897 is a reply to message #442882] |
Tue, 18 January 2011 02:45 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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Dover wrote on Tue, 18 January 2011 01:09 |
EvilWhiteDragon wrote on Mon, 17 January 2011 05:58 |
Dover wrote on Mon, 17 January 2011 09:16 |
(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49 | cheap cheap way to win.
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>:[
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According to that logic cheating makes perfect sense.
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The article is a part of a three-part series, which later became part of a book. He covers your concerns quite thoroughly in part two.
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Part two shows a lot more though and nuance than the first part. Since Tunnel beacons can be enforced serverside, so with actual limits etc, it is, according to your articles, fine to ban it. This would not be the case if it would rely on a "gentleman's agreement".
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Tunnel Beacons [message #442898 is a reply to message #442836] |
Tue, 18 January 2011 03:06 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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It's not cheap. It's a strategy, just like hillcamping.
There are several counters to it, not to mention the ability to stop them from doing it in the first place, or what you could be doing while they're all in the tunnel in the first place...
Stop placing your own made-up rules on the game and expecting players to only play in the way you like to play the game.
How can anyone still be playing this game so long after release and be caught up in these arbitrary self imposed rules?
People who yell about the cheapness of a "n00bjet" are simply not doing it right.
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Re: Tunnel Beacons [message #442901 is a reply to message #442898] |
Tue, 18 January 2011 03:28 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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are you saying a server shouldn't disallow something like tunnel beacons?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Tunnel Beacons [message #442903 is a reply to message #442901] |
Tue, 18 January 2011 03:39 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Spoony wrote on Tue, 18 January 2011 05:28 | are you saying a server shouldn't disallow something like tunnel beacons?
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Absolutely not. A server owner should always be allowed to configure their own server however they want to, given they have the tools available to do so, or the ability to implement it themselves.
Am I saying that I prefer tunnel beaconing to be allowed, then yes.
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Re: Tunnel Beacons [message #442906 is a reply to message #442905] |
Tue, 18 January 2011 03:57 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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EvilWhiteDragon wrote on Tue, 18 January 2011 05:42 | Cheapness of n00bjet does entirely depend on pointfix on or not... If it's on it's not really cheap imho.
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I prefer it with pointsfix on too, but if it isn't on, then just get on with it really...
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Re: Tunnel Beacons [message #442910 is a reply to message #442906] |
Tue, 18 January 2011 04:08 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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reborn wrote on Tue, 18 January 2011 11:57 |
EvilWhiteDragon wrote on Tue, 18 January 2011 05:42 | Cheapness of n00bjet does entirely depend on pointfix on or not... If it's on it's not really cheap imho.
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I prefer it with pointsfix on too, but if it isn't on, then just get on with it really...
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Well, with pointfix off n00bjet, and rapid fire weapons are irrational, or make powerful weapons with low RoF worthless.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Tue, 18 January 2011 04:08] Report message to a moderator
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Re: Tunnel Beacons [message #442911 is a reply to message #442822] |
Tue, 18 January 2011 04:18 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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If you are playing in a server with it turned off (not that you would, I suppose), then you just need to deal with that shit. Stop worrying about how you think other people should be playing the game and how you want to play it, and adapt yourself to get the win.
I also prefer the pointsfix on, but if it isn't then will I shoot a harvester with a rifle if I happen to be close by? Hell yes I will. I won't stand there pointlessly shooting it, I will no doubt be moving to some point of the map I need to be, but while it is in range and there is no other target I will spray it for points.
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Re: Tunnel Beacons [message #442912 is a reply to message #442911] |
Tue, 18 January 2011 04:30 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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reborn wrote on Tue, 18 January 2011 12:18 | If you are playing in a server with it turned off (not that you would, I suppose), then you just need to deal with that shit. Stop worrying about how you think other people should be playing the game and how you want to play it, and adapt yourself to get the win.
I also prefer the pointsfix on, but if it isn't then will I shoot a harvester with a rifle if I happen to be close by? Hell yes I will. I won't stand there pointlessly shooting it, I will no doubt be moving to some point of the map I need to be, but while it is in range and there is no other target I will spray it for points.
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If you play to win you should continue to spray it (pref with orca/apc) until it's in the yellow. Then you need to move on to another vehicle which is still green. After a short amount of time the harv has regenerated, so you'd need to switch again. If you REALLY play to win of course.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Re: Tunnel Beacons [message #442914 is a reply to message #442897] |
Tue, 18 January 2011 04:48 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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EvilWhiteDragon wrote on Tue, 18 January 2011 01:45 |
Dover wrote on Tue, 18 January 2011 01:09 |
EvilWhiteDragon wrote on Mon, 17 January 2011 05:58 |
Dover wrote on Mon, 17 January 2011 09:16 |
(SSnipe) -BLU3Y3Z- wrote on Sun, 16 January 2011 22:49 | cheap cheap way to win.
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>:[
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According to that logic cheating makes perfect sense.
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The article is a part of a three-part series, which later became part of a book. He covers your concerns quite thoroughly in part two.
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Part two shows a lot more though and nuance than the first part. Since Tunnel beacons can be enforced serverside, so with actual limits etc, it is, according to your articles, fine to ban it. This would not be the case if it would rely on a "gentleman's agreement".
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That's merely one portion. Is it warranted? I don't think so. "Cheap" goes by many synonyms. In the StarCraft community it goes by "cheese". But in all it's forms, it's always the mantra of the scrub.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Tunnel Beacons [message #442924 is a reply to message #442917] |
Tue, 18 January 2011 07:52 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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i dunno why glacier fly is the best map, it's riddled with bugs and even if you fixed them all it'd be horribly unbalanced between GDI and nod. thankfully most people in public servers don't seem to know why.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Tunnel Beacons [message #442941 is a reply to message #442938] |
Tue, 18 January 2011 14:39 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Jerad Gray wrote on Tue, 18 January 2011 14:58 | If your having issues with people placing ion/nuke targeting systems under your buildings you'd better place some soldiers down there to protect your vulnerabilities.
If the enemy team is doing too much team work and thus you can't get rid of the tunnel beacon that wouldn't have got there if your team could have pulled its shit together to prevent it being placed in the first place, then I guess your building is about to get 0wned for the lack of team work and defensive skill your team has shown on this highly strategic game.
Basically, I believe its the servers job to make rules that limit the available tactics of renegade if they so desire. Once the server does that the player will be able to choose whether or not to play on that server because of those gameplay rules.
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Yes!
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Re: Tunnel Beacons [message #442946 is a reply to message #442938] |
Tue, 18 January 2011 16:28 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Jerad Gray wrote on Tue, 18 January 2011 13:58 | If your having issues with people placing ion/nuke targeting systems under your buildings you'd better place some soldiers down there to protect your vulnerabilities.
If the enemy team is doing too much team work and thus you can't get rid of the tunnel beacon that wouldn't have got there if your team could have pulled its shit together to prevent it being placed in the first place, then I guess your building is about to get 0wned for the lack of team work and defensive skill your team has shown on this highly strategic game.
Basically, I believe its the servers job to make rules that limit the available tactics of renegade if they so desire. Once the server does that the player will be able to choose whether or not to play on that server because of those gameplay rules.
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Pretty much this.
There's some cheap bullshit in Renegade (Pointsbug), but tunnel beaconing isn't really one of them. Actually, come to think of it, aside from pointsbug Renegade is pretty damn balanced (along with the fixed Mesa and Hourglass maps).
Stop bitching, and just clear out tunnels if you have a problem with it.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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