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City map design [message #441454] Mon, 13 December 2010 19:30 Go to next message
Starbuzzz
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General (1 Star)
How is it that every GDI vehicle can squeeze thru the little ally while the Nod APC and Arty can't?

Is there anything "strategic" to this? It was just how the map was made and it was found later that those 2 vehicles couldn't fit thru, right?


http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg
Re: City map design [message #441459 is a reply to message #441454] Mon, 13 December 2010 22:00 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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same reason GDI soldiers are better, cuz nod is fat and sucks

liquidv2
Re: City map design [message #441463 is a reply to message #441454] Tue, 14 December 2010 00:01 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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artys can go through .. are you that bad? i'd like to see you fit a mammoth tank through ..
Re: City map design [message #441464 is a reply to message #441454] Tue, 14 December 2010 00:14 Go to previous messageGo to next message
Dethdeath is currently offline  Dethdeath
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Here's a video of an arty going through:
http://www.mediafire.com/?v3v6mgqn37gmba7


http://www.exoduscommunity.com/images/Sigx.jpg
Re: City map design [message #441478 is a reply to message #441464] Tue, 14 December 2010 03:24 Go to previous messageGo to next message
Starbuzzz
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didn't know arts can do that...ty for the video Deth. As for the mammoth, guess was kinda sleepy.

http://img30.imageshack.us/img30/8746/buzzsigfinal.jpg
Re: City map design [message #441520 is a reply to message #441478] Wed, 15 December 2010 17:36 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Colonel
Only disadvantage nod has is that a flame tank can only fit through the gdi side, and not the nod side. The apc sizes seems fair enough though.

http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: City map design [message #441561 is a reply to message #441520] Thu, 16 December 2010 22:58 Go to previous messageGo to next message
Dethdeath is currently offline  Dethdeath
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They fit through just fine on both sides, you need to be at a certain angle, the same one as the arty in that video above.

http://www.exoduscommunity.com/images/Sigx.jpg
Re: City map design [message #442155 is a reply to message #441454] Mon, 03 January 2011 22:02 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I want to say poor quality control when it came to inspecting the maps prior to release.

No one ever really complains about it... so it never was fixed.
Re: City map design [message #442171 is a reply to message #441454] Tue, 04 January 2011 11:59 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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if you lag whilst trying to fit the arty through it sometimes warps up into the building... looks hilarious but is a waste of a arty

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: City map design [message #443760 is a reply to message #441454] Fri, 11 February 2011 03:38 Go to previous messageGo to next message
Spyder
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Arties still tend to get stuck quite often while attempting to squeeze them through the small gap...
Re: City map design [message #443798 is a reply to message #441454] Sat, 12 February 2011 17:54 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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every vehicle can fit through the sides besides a mammy and a nod apc.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: City map design [message #443807 is a reply to message #441454] Sun, 13 February 2011 03:31 Go to previous messageGo to next message
FlaminGunz is currently offline  FlaminGunz
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with my lag i get stuck halfway every godamned time and ragequit

yes its possible, no its not easy.
Re: City map design [message #443815 is a reply to message #441454] Sun, 13 February 2011 08:45 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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Colonel
why the fuck would u rush a flamer on city?
Re: City map design [message #443824 is a reply to message #441454] Sun, 13 February 2011 15:56 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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ask karmai

liquidv2
Re: City map design [message #443852 is a reply to message #441454] Mon, 14 February 2011 23:55 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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I've only ever rushed with flamers on City_Flying in public servers, and I've succeeded 98% of the time.

It's so unexpected, and by the time you have flamers going over the bridge, GDI are trying to out buy one another to realise there is three or four rolling down towards their refinery.


http://i33.tinypic.com/2ls7bzb.png

Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: City map design [message #443865 is a reply to message #441454] Tue, 15 February 2011 07:43 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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must of played retards then
Re: City map design [message #443866 is a reply to message #443865] Tue, 15 February 2011 08:25 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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Hitman wrote on Tue, 15 February 2011 14:43

must of played retards then


Thus being the joys of public servers.


http://i33.tinypic.com/2ls7bzb.png

Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: City map design [message #443882 is a reply to message #441454] Tue, 15 February 2011 16:51 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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ss proof?
Re: City map design [message #443890 is a reply to message #441454] Wed, 16 February 2011 09:15 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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Colonel
I'll do it next time.

http://i33.tinypic.com/2ls7bzb.png

Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: City map design [message #443899 is a reply to message #441454] Wed, 16 February 2011 19:31 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Tactics & Strategies Moderator
flamer over the bridge is ok if you get the early boxes, but fast apache/light would work too and be less risky

Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
Re: City map design [message #443910 is a reply to message #443899] Thu, 17 February 2011 16:28 Go to previous message
HaTe is currently offline  HaTe
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Colonel
Anyone remember that video from that 1 cw? I think it was Jelly vs Shadow-Team. Lets see if i can find it

Edit: Clanwars vs ST actually. http://www.youtube.com/watch?v=9QgpCSc9TkI Seems it was removed though...shame.


http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke

[Updated on: Thu, 17 February 2011 16:33]

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