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New map idea [message #441331] Sat, 11 December 2010 11:12 Go to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Following the failure of my Hourglass flying Hacking (I still need to know how to use the scripts), I decided to make an ENTIRELY NEW map.

Cnc_AS_Infiltration
This is assualt map where the objective is to destroy the GDI ADV comm center before the Ion Cannon locks on to the Nod base. Both sides get flying units and new units to help out. current enhancements planned


new units:

Nod
Recon Bike
SSM launcher
Removed Sakura (This map is to be won fair and square)

GDI:
TOW Humvee (to combat the new recon bike)
Removed Havoc


Enhancements:
Rocket launchers have anti air secondary fire
Aircraft no longer vulnerable to everything, damage from SAM sites and secondary fire from rocket launcher can still cut through them though
Added new models to many units
Pistol is no longer silenced, with the exception of the stealth black hand
Helicopters will come in from the side of the map, Helicopter and WF build menus seperated (Maybe not, I think this is what is crashing hourglass flying on load)



Plot:
With kane defeated and not returning for a while, nod is being driven into extinction by GDI. Only one base has managed to elude GDI so far. The powerful defences mean that A-10s cannot kill nods base. General Shepperd ordered the GDI commander to deploy an ion cannon to the area, as they can not risk anymore pilots. The commander has ordered you to protect the ADV comm center at all costs. If nod destroys it, we are screwed.


Discuss, I have everything in this list, all I need to do is make it fit in the map.
Re: New map idea [message #441336 is a reply to message #441331] Sat, 11 December 2010 12:50 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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General (1 Star)
Sounds awesome. Thumbs Up

Decent people


Quotes or w/e

Re: New map idea [message #441342 is a reply to message #441336] Sat, 11 December 2010 16:40 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
I have a good map idea too, but it would be a waste of time to make it since few people play renegade these days. If TT brings a lot of players back, that would be great.
Re: New map idea [message #441343 is a reply to message #441342] Sat, 11 December 2010 17:22 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Colonel
YazooGang wrote on Sat, 11 December 2010 17:40

I have a good map idea too, but it would be a waste of time to make it since few people play renegade these days. If TT brings a lot of players back, that would be great.

As much as i don't want to agree, it is true. But Maybe making maps for Renegade X is a new fasion. Big Ups


Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234

[Updated on: Sat, 11 December 2010 17:22]

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Re: New map idea [message #441345 is a reply to message #441331] Sat, 11 December 2010 21:15 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Looks like I am going to need help with this.

Does anyone have experiance editing characters? I need some custom models for my units, in addition, I need someone to edit my custom models so that the new characters can be stuck to them and have visible characters in my transparent orca/apache cockpit, and open air recon bike.
Re: New map idea [message #441356 is a reply to message #441331] Sun, 12 December 2010 09:03 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
First glimpses at the map posted,
http://www.zunnie.net/apb/Generalcamo/Renegade/Cnc_AS_Infiltration/


Come to this site from now on to see any updates I might have posted, as well as my map projects for A Path Beyond (BTW, this map is based on one of the maps in said game, AS_Seamist).

Text updates will still be here, picture updates, maybe

[Updated on: Sun, 12 December 2010 09:49]

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Re: New map idea [message #441365 is a reply to message #441356] Sun, 12 December 2010 10:59 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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i will virtually slap you.
this is not actually a wip dude, you just added 2 planes.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: New map idea [message #441367 is a reply to message #441356] Sun, 12 December 2010 11:38 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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Generalcamo wrote on Sun, 12 December 2010 16:03

First glimpses at the map posted,
http://www.zunnie.net/apb/Generalcamo/Renegade/Cnc_AS_Infiltration/


Come to this site from now on to see any updates I might have posted, as well as my map projects for A Path Beyond (BTW, this map is based on one of the maps in said game, AS_Seamist).

Text updates will still be here, picture updates, maybe

Base set is good. But i would add a few scenery and/or debris if the map is intended to be a wartorn map.


Decent people


Quotes or w/e

Re: New map idea [message #441386 is a reply to message #441343] Sun, 12 December 2010 15:41 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Colonel
ArtyWh0re wrote on Sat, 11 December 2010 18:22

YazooGang wrote on Sat, 11 December 2010 17:40

I have a good map idea too, but it would be a waste of time to make it since few people play renegade these days. If TT brings a lot of players back, that would be great.

As much as i don't want to agree, it is true. But Maybe making maps for Renegade X is a new fasion. Big Ups

I would love to make maps and mini mods for RenX when it releases for UDK. But im afraid if it will also have 0 players playing like it does right now ( based from their forums)
Re: New map idea [message #441441 is a reply to message #441331] Mon, 13 December 2010 14:20 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Terrain is temporary, I figured out how to do more stuff with RenX. The Base positions will still be right there, but I will add more detail.


EDIT: How do I make cinimatics similar to what we see between single player missions? I would like these to play in the beginning, and one or the other at the end.

[Updated on: Mon, 13 December 2010 14:22]

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Re: New map idea [message #441553 is a reply to message #441331] Thu, 16 December 2010 18:46 Go to previous message
Generalcamo is currently offline  Generalcamo
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Registered: October 2010
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Colonel
Well, I have decided to remake the map from scratch. The field will be bigger, and there will be more defences. Expect Pics soon.
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