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Making own MOD [message #440895] Mon, 06 December 2010 07:06 Go to next message
sauron--the--king is currently offline  sauron--the--king
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Hello,

I've been following the tutorials from cnc95fan from this site:

Now I'm at the second part:

But when selecting my own Level Editor, he will start the "Choose Mod Package" screen, but after selecting any Mod Package, the Editor will crash with this error (is in Dutch):
index.php?t=getfile&id=13089&private=0

Then I tried to do this step:
Using your modified Level Edit, (provided you followed part 1), create a new mod package called Always. Close Level Edit.
Then download this: http://www.renhelp.net/Tutorials/TUT_Full_Con/Required%20Renegade.rar
I created a new mod package called "Always". But the link he gave doesn't lead to the thing I need to download... So I haven't downloaded it, and when starting Level Editor now, the editor will keep getting the same error.

Does anyone else knows what to do at this point?
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Re: Making own MOD [message #440900 is a reply to message #440895] Mon, 06 December 2010 07:49 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Replace the word 'renhelp' in your link with 'renegadehelp' and it'll work Thumbs Up

http://www.renegadehelp.net/Tutorials/TUT_Full_Con/Required%20Renegade.rar


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Mon, 06 December 2010 07:50]

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Re: Making own MOD [message #440905 is a reply to message #440895] Mon, 06 December 2010 08:39 Go to previous messageGo to next message
sauron--the--king is currently offline  sauron--the--king
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Thanks now it works. Thx for the quick respons Big Grin

[Updated on: Mon, 06 December 2010 08:40]

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Re: Making own MOD [message #440915 is a reply to message #440895] Mon, 06 December 2010 10:08 Go to previous messageGo to next message
sauron--the--king is currently offline  sauron--the--king
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Now Level Editor is working, I want to make the terrain of M10 inside the game. But it can't load the terrain. Where can I find the files that are needed to let Level Editor create this terrain?
Re: Making own MOD [message #440928 is a reply to message #440895] Mon, 06 December 2010 11:42 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Well those would be in Renegade obviously....

If you want to use those you'd have to search which files correspond with M10 in Renegade.
Also if it's just 1 map you're making, consider making a PKG mod instead.


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Mon, 06 December 2010 11:44]

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Re: Making own MOD [message #440931 is a reply to message #440895] Mon, 06 December 2010 12:02 Go to previous messageGo to next message
sauron--the--king is currently offline  sauron--the--king
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Hhm.... The only things I want are new Weapons and new Characters. I first tried that without making a new MOD of it, but each time one of these new characters are added and used, the game crashed. I just wanted to add weapons and characters, instead of replacing old ones. But each time one of these new characters would be created in my map, the game crashed.
How should I do it then?

Regards,
Sauron
Re: Making own MOD [message #440937 is a reply to message #440931] Mon, 06 December 2010 12:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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sauron--the--king wrote on Mon, 06 December 2010 10:08

Now Level Editor is working, I want to make the terrain of M10 inside the game. But it can't load the terrain. Where can I find the files that are needed to let Level Editor create this terrain?

Some of the terrain assets are dummies that don't attach to visible terrain anymore, chances are there are two different sets of level 9's terrain, one of which has no visible terrain. If you can find the other one in the assets and place that you should be good to go.

sauron--the--king wrote on Mon, 06 December 2010 12:02

Hhm.... The only things I want are new Weapons and new Characters. I first tried that without making a new MOD of it, but each time one of these new characters are added and used, the game crashed. I just wanted to add weapons and characters, instead of replacing old ones. But each time one of these new characters would be created in my map, the game crashed.
How should I do it then?

Regards,
Sauron

After the patch some of the model's had their 3D models changed, and although the presets reflect this, Level editor isn't smart enough to access always2.dat. Because of this level editor crashes when you place a model that it is unable to access the 3D model of.


Re: Making own MOD [message #440954 is a reply to message #440937] Mon, 06 December 2010 13:41 Go to previous messageGo to next message
sauron--the--king is currently offline  sauron--the--king
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Jerad Gray wrote on Mon, 06 December 2010 13:17


Some of the terrain assets are dummies that don't attach to visible terrain anymore, chances are there are two different sets of level 9's terrain, one of which has no visible terrain. If you can find the other one in the assets and place that you should be good to go.

I've been searching for this inside the aways.dat with the XCC program, but I haven't been able to find it... I have exported all the files from Always.dat to my own Level Edit files, but even after exporting all these files he can't load it... He can't even load any of the levels, even not the Multiplayer ones.


Jerad Gray wrote on Mon, 06 December 2010 13:17

After the patch some of the model's had their 3D models changed, and although the presets reflect this, Level editor isn't smart enough to access always2.dat. Because of this level editor crashes when you place a model that it is unable to access the 3D model of.

How can I add them then? When I try to, this happends:
index.php?t=getfile&id=13090&private=0

The Character which I'm trying to load exists. It is in the Always file. But still it won't load the W3D file, because then this error occures again...

Maybe you know how to solve these problems, if you don't, thanks for trying Smile
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Re: Making own MOD [message #441036 is a reply to message #440954] Tue, 07 December 2010 12:27 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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sauron--the--king wrote on Mon, 06 December 2010 13:41

How can I add them then? When I try to, this happends:
index.php?t=getfile&id=13090&private=0

The Character which I'm trying to load exists. It is in the Always file. But still it won't load the W3D file, because then this error occures again...

Maybe you know how to solve these problems, if you don't, thanks for trying Smile

The issue is the name of the 3d model c_ag_alien_general is too long, if you open it with the w3d viewer you'll notice the name cuts off at 16 chars or so. To solve the issue rename the file the same as its named inside the viewer, and then match make sure to reassign it in leveleditor before you reload the level. (So the new name will be like c_ag_alien_gener.W3D).


Re: Making own MOD [message #441237 is a reply to message #440895] Thu, 09 December 2010 16:06 Go to previous message
sauron--the--king is currently offline  sauron--the--king
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Read further here plz Smile
http://www.renegadeforums.com/index.php?t=msg&goto=440804&rid=24329#msg_ 440804
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