Adding Characters in Mission [message #440804] |
Sun, 05 December 2010 06:14 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
Karma: 0
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Hello, I've been working on a map for a while. In this map there is a crashed UFO and NOD is getting technology out of the UFO. They are experimenting with it on their soldiers. I've downloaded some W3D skins from this site (The Convonent characters):
http://www.renegadeforums.com/index.php?t=msg&goto=248490&rid=0
I want to have whole new Characters. But when I place these W3D files in the Renegade Data Folder, some of the original units like the NOD Flamethrower will be replaced.
This is because the name of these W3D files are the same as the name of the original characters. When changing these names, the game won't be able to load them. Even when I place these W3D files in the data folder it won't work.
How can I add these as new characters to level editor and after that play the map itself with these characters without crashing the game?
Kind regards,
Sauron
[Updated on: Sun, 05 December 2010 07:45] Report message to a moderator
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Re: Adding Characters in Mission [message #440951 is a reply to message #440938] |
Mon, 06 December 2010 13:16 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
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I've renamed the W3D models and renamed the skins of the new characters I added (4 in total).
If I don't rename the W3D models, they will have the samen names as existing models. For example:
I've renamed "c_ag_nod_stlth" to "c_ag_nod_Alien_Heavy_Trooper". If I don't change this name and place this file in the renegade data folder, all of the Stealth Black hands will change into this character. Because the Stealth black hand is normally like this.
[Updated on: Mon, 06 December 2010 13:17] Report message to a moderator
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Re: Adding Characters in Mission [message #441238 is a reply to message #440804] |
Thu, 09 December 2010 16:10 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
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Really nice help Jerad2142 [img=images/smiley_icons/bigups.gif]Big Ups[/img]
When I renamed the file, the contect of the W3D file wasn't the same as the name, which caused it not to load the right one. I've used XVI32 to replace ALL the "c_ag_nod_stlth" to "c_ag_nod_AHT" (alien heavy trooper). After replacing every little "stlth" in the file, I placed it into the renegade folder and the level edit folder. I gave the unit an ingame new name, so now it is a whole new unit for inside the game. Thanks again!
[Updated on: Sat, 20 January 2024 13:57] by Moderator Report message to a moderator
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Re: Adding Characters in Mission [message #441240 is a reply to message #441238] |
Thu, 09 December 2010 17:01 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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sauron--the--king wrote on Thu, 09 December 2010 16:10Really nice help Jerad2142 [img=images/smiley_icons/bigups.gif]Big Ups[/img]
When I renamed the file, the contect of the W3D file wasn't the same as the name, which caused it not to load the right one. I've used XVI32 to replace ALL the "c_ag_nod_stlth" to "c_ag_nod_AHT" (alien heavy trooper). After replacing every little "stlth" in the file, I placed it into the renegade folder and the level edit folder. I gave the unit an ingame new name, so now it is a whole new unit for inside the game. Thanks again!
Just for future reference, (if you didn't already guess) you have to make sure that the name is the same length as the original name when you rename it with XVI32 (or any hex editor for that matter) or else it'll break the file.
But your welcome [img=images/smiley_icons/thumbup.gif]Thumbs Up[/img]
Visit Jerad's deer sweat shop
[Updated on: Sat, 20 January 2024 13:57] Report message to a moderator
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