Importing your own Gmax file as a preset [message #439857] |
Sun, 21 November 2010 16:13 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
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Hello,
I've been using scripts and making maps for some time, but I've never worked with Gmax. Now I've made my own Gmax file. It's the floor-plan of Mission 10:
Now I want to import this to my own made map as a preset (Mission 10 but then multi-player and much more fun). In the mission GDI has to destroy the base. NOD is inside a place where GDI can't come, with this floor-plan on the ground (in big, about 5 meters in length). NOD will be able to see where the GDI player(s) is/are on this floor plan. Each time a GDI player enters a zone, a small black dot will be made on this floor plan on the place where the GDI guy is. When GDI walks for a while, the NOD players will see where GDI is and will then be able to teleport to them. So I need this floor-plan be imported in the map (big and moderate/high quality) as a preset. Can someone explain me how to do this? If there is an easier way to to it, please tell me.
Thank you in advance,
Kind regards,
Sauron
[Updated on: Tue, 23 November 2010 09:41] Report message to a moderator
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Re: Importing your own Gmax file as a preset [message #440231 is a reply to message #439857] |
Mon, 29 November 2010 09:28 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
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I see that people don't know how to help, because I haven't got an answer yet.
Well, if someone had the time for me, you could make a preset in .W3D-format for me. It should be very thin and 5 metres in length.
His skin should look like this:
I hope someone is willing to help.
Kind regards,
Sauron
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Re: Importing your own Gmax file as a preset [message #440366 is a reply to message #439857] |
Mon, 29 November 2010 21:42 |
TNaismith
Messages: 86 Registered: May 2006 Location: Canada
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Question: Do you want the map to be a .jpg image, or a 3D object?
A .jpg image you can easily create and import into the Renegade Editor, the only thing you need to know is how to texture objects in RenX using whichever .jpg image you want (other file formats will work too, like .png, etc)
If your talking about actually putting a 3D object of the M10 map INTO another map, like a miniature version on table displays...
... then that is a little different, and I'm not sure it can be done. But please clarify what you want... do you want a map as a 2D picture/image... or are you looking for a full 3D model of the the map (M10) to place as a 3D object/model in your map?
I'm not even sure if the latter is possible.
[Updated on: Mon, 29 November 2010 21:43] Report message to a moderator
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Re: Importing your own Gmax file as a preset [message #440425 is a reply to message #439857] |
Tue, 30 November 2010 09:24 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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Hmm. So basically, a plane or fairly flat box in Gmax/3DSMax with that map as the texture, exported as a static w3d object?
I'll give it a try, see what happens.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Importing your own Gmax file as a preset [message #440434 is a reply to message #439857] |
Tue, 30 November 2010 11:01 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
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I will post the map once I've added the map preset with the scripts. I am making the map for me and 2 friends. I will play NOD and they will play GDI. You need at least 2 players to play the map and it's most fun with 3 players. So not really a map to play with really many players (unless I change something).
I will make a host of the map then, so you have to fight with GDI against me. It won't be easy by the way.
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Re: Importing your own Gmax file as a preset [message #440701 is a reply to message #439857] |
Fri, 03 December 2010 09:07 |
sauron--the--king
Messages: 64 Registered: November 2008 Location: Holland
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I've been making the map, after a while the whole terrain was missing. I wanted to add it again by going to Terrain-->Levels-Single Player-->Level_10 0319. When I press one of those, it won't function at all. There won't be made anything. All of the other terrains did work. So I reinstalled everything, but still the terrain of Mission 10 won't be loaded...
I don't know how to make it possible to add the terrain again. Maybe someone else does?
EDIT: Solved, just uninstalled renegade and all other components and then installed, instead of just uninstalling Renegade Public Tools.
[Updated on: Fri, 03 December 2010 09:39] Report message to a moderator
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