OnLive is out [message #439692] |
Wed, 17 November 2010 23:03 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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IGN reviews the new cloud-based gaming system, OnLive here:
http://gear.ign.com/articles/113/1135364p1.html
It's actually pretty cool. It's $99 for the system and you are set. You just buy whatever games you want to play and you can access them were ever you can connect the console to a TV and have internet access.
The only things that would hold me back from buying one is that you have to have an internet connection in order to play (so if the internet goes down, you're out of luck) and that you don't get physical copies of the games you buy. But other than that, it sounds like a pretty nice alternative to shelling out for new consoles or PC hardware every month.
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Re: OnLive is out [message #439700 is a reply to message #439692] |
Thu, 18 November 2010 09:44 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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Well.. something similar to this has been around for many years now and many people swear by it. It's called Steam for PC and Mac.
The only difference here is that not only does this console play PC games anywhere anytime, but it also plays PS3 and Xbox games as well. You can hook up any controller you want that has a USB port (you can even use keyboards and mice).
You're allowed to rent games for like $3 as opposed to only being allowed to buy them. So there really shouldn't be an excuse to get stuck with bad games.
Personally, I don't like selling my games or systems unless I'm truly never going to touch them again. I'm always hearing friends of mine complain that they shouldn't have sold a game when something good happens and they want to play it again.
I do sell games on rare occasion, but when I do, I sell them in bulk.
I share your concern about this, Starbuzz, but a lot of people are really liking this system, especially because it is so cheap and it doesn't require a monthly fee. It will probably mostly appeal to steam users.
It would be cool if you could register physical games with the system, so when you buy a physical copy of a game, you can register it with OnLive and then play it anywhere.
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Re: OnLive is out [message #439701 is a reply to message #439692] |
Thu, 18 November 2010 10:02 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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Developers will certainly go for Onlive, but I doubt they'll fully throw support to it since they'd lose a lot of customers who will stick with consoles. After all, the success of Onlive will mostly depend on whether or not many people use it.
I like the concept somewhat, but I'm not going to try it until I get an internet connection more stable.
I also hope they'll use the system later to provide streaming free game demos and such, that would be a great way to see how a game will play before or just after a release, apart from renting.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: OnLive is out [message #439718 is a reply to message #439714] |
Thu, 18 November 2010 17:04 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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trooprm02 wrote on Thu, 18 November 2010 17:32 | I don't want to have to use a controller...thats why I play on PC.
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Unless I'm mistaken...
R315r4z0r wrote on Thu, 18 November 2010 10:44 | You can hook up any controller you want that has a USB port (you can even use keyboards and mice).
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: OnLive is out [message #439734 is a reply to message #439692] |
Fri, 19 November 2010 00:35 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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As far as i'm aware, there was a free software version for PC, and a paying console version for TV.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: OnLive is out [message #439760 is a reply to message #439692] |
Fri, 19 November 2010 14:48 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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last time I read about it, it sounded like a device that basically connects to a computer(through the net) that runs games and then streams whatever that computer renders to your device which then displays it on your screen.
If you've ever used remote desktop or VNC before its basically like that with video games.
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Re: OnLive is out [message #439761 is a reply to message #439755] |
Fri, 19 November 2010 15:00 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
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General (3 Stars) |
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JohnDoe wrote on Fri, 19 November 2010 14:32 | what does this device do
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The Cloud computing is basically the web has the resources you want and all you have is a device with software that communicates with the cloud. So instead of having to save stuff on a hard drive or having to install a program would get everything from the cloud.So all the games you play on OnLive MicroConsole are ran on their servers.
On a related note
Amazon is providing free cloud space for a year. http://aws.amazon.com/ec2/
The only problem is the software they use is open source. I see problems in the future. I could go start up the same services if i had a server farm like amazon.
[Updated on: Fri, 19 November 2010 15:02] Report message to a moderator
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Re: OnLive is out [message #439762 is a reply to message #439760] |
Fri, 19 November 2010 15:23 |
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JohnDoe
Messages: 1416 Registered: May 2006
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General (1 Star) |
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Tunaman wrote on Fri, 19 November 2010 15:48 | last time I read about it, it sounded like a device that basically connects to a computer(through the net) that runs games and then streams whatever that computer renders to your device which then displays it on your screen.
If you've ever used remote desktop or VNC before its basically like that with video games.
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that makes my head explode...wouldnt that cause horrible lag?
lol
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Re: OnLive is out [message #439773 is a reply to message #439692] |
Fri, 19 November 2010 21:35 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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I don't know how they did it, but all of the reviews I've read about it say that there has been almost no lag. I'm not really sure how they've gotten around that, but its pretty cool.
I'm actually considering trying it.. its a pretty sweet idea.
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Re: OnLive is out [message #439781 is a reply to message #439692] |
Fri, 19 November 2010 23:17 |
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slosha
Messages: 1540 Registered: September 2008 Location: North Dakota FTW
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General (1 Star) |
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Okay since there is no monthly fee, I guesss, I say still: Fuck OnLive. I don't give a fuck about owning a physical copy mostly, as I buy games on Steam all the time, but I am against requiring an internet connection to play my games completely. I see this becoming a lot worse than how Sony and Microsoft already screw their users over already.
The road I cruise is a bitch now, baby.
[Updated on: Fri, 19 November 2010 23:24] Report message to a moderator
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Re: OnLive is out [message #439782 is a reply to message #439713] |
Fri, 19 November 2010 23:18 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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The way I would think to explain it is that the game you are playing on is hosted on one server. All of the other people in the same game are also connecting to that server. There is no lag because all of the players are technically sharing the same client.
Basically, think of multiplayer matches sort of like giant LAN parties.
Glock wrote on Sat, 20 November 2010 01:17 | But.. what happens when you cancel your subscription. Lol, fuck onlive, seriously.
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There is no subscription to cancel...
[Updated on: Fri, 19 November 2010 23:20] Report message to a moderator
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Re: OnLive is out [message #439785 is a reply to message #439692] |
Fri, 19 November 2010 23:26 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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If their machinesd are ok, there will never be SFPS lag but there could still be ping / kbps lag, to explain it in Renegade terms .
The huge advantage is that you can play modern games on a 10 year old PC.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Fri, 19 November 2010 23:27] Report message to a moderator
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Re: OnLive is out [message #439786 is a reply to message #439782] |
Sat, 20 November 2010 00:28 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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R315r4z0r wrote on Sat, 20 November 2010 01:18 | The way I would think to explain it is that the game you are playing on is hosted on one server. All of the other people in the same game are also connecting to that server. There is no lag because all of the players are technically sharing the same client.
Basically, think of multiplayer matches sort of like giant LAN parties.
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the lag would be from your input taking so long to be sent to the server, and then the corresponding wait for the video to stream back to you..
they weren't talking about the lag that you get between players because of distance from one another. the fact that you all play on the same server doesn't change anything about the latency between you and that server.
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Re: OnLive is out [message #439787 is a reply to message #439692] |
Sat, 20 November 2010 00:54 |
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JohnDoe
Messages: 1416 Registered: May 2006
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General (1 Star) |
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exactly...I know quake1 (not quakeworld) netcode works like that and its no problem as long as you only live like 200 miles away from the server, but that would mean you're only going to be able to play with people in your close vicinity..still making my head hurt
oh and aren't new games like super huge? does the thing have a hard drive?
lol
[Updated on: Sat, 20 November 2010 00:56] Report message to a moderator
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Re: OnLive is out [message #439789 is a reply to message #439692] |
Sat, 20 November 2010 01:04 |
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JohnDoe
Messages: 1416 Registered: May 2006
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General (1 Star) |
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k since im not as lazy as last night, here are some wikiquotes
Quote: | The OnLive service will be hosted in five co-located North American data centers. Currently there are facilities in Santa Clara, California and Virginia, with additional facilities being set up in Dallas, Texas, as well as Illinois, and Georgia.[28][29] OnLive has stated that users must be located within 1,000 miles (1,600 km) of one of these to receive high quality service.[30][31][32]
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Quote: | The service requires a 5 Mbit/s Internet connection and is limited to the contiguous United States.
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Quote: | DigitalFoundry conducted tests on OnLive that showed latency was greater than that for a locally-installed game.[63] Best-case response times for button press to action was 10 frames or 150 ms, while other games ranged from 150 ms to 210 ms, and they noted that this would vary greatly depending on quality of connection to OnLive's servers. They also noted that such a response time "never meets anything like the claims made for it by company front-man Steve Perlman, on the record as describing end-to-end lag as being under 80 ms and 'usually... between 35-40 ms'.",[63] and that while this may not be a problem for slower-paced games, for faster-paced games, "it is most definitely not a replacement for the local experience".[64] Video quality was also analyzed with the finding that, owing to the use of video compression, "video quality is hugely variable in OnLive, ranging from very good to absolutely, diabolically dreadful. You will never get that disparity of performance on a local system",[64] with video quality best when there was little motion or change in picture.[64] Framerate and graphics quality was generally good, being comparable to the console versions of the games offered, but DigitalFoundry noted screen tearing due to the unlocked frame rate and the lack of full-screen anti-aliasing as mentioned by the developer briefing at GDC as being "mandatory".[64] In examining the value of the OnLive system, they noted that physical copies of games were often cheaper than those for use on OnLive, that OnLive's promise of better graphics quality than consoles counted for nothing if latency and video quality were inconsistent, and that the performance level could be "approximated or even exceeded" by purchasing an £80 graphics card bought for a computer that meets the minimum specification to use OnLive on a PC.
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now it all makes sense
lol
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Re: OnLive is out [message #439790 is a reply to message #439692] |
Sat, 20 November 2010 01:39 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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yeah, I just downloaded and started playing some of the free trials(FEAR 2) and that's basically how my experience was.
The tearing kind of made me sick, if not for that the graphics would have been sweet for my computer(its 5 years old.. lol). The frame rate was kind of weird and freaked me out, if you turned around really fast it would take a second for it to update.
The controls were kind of sluggish but they weren't bad.
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Re: OnLive is out [message #439796 is a reply to message #439692] |
Sat, 20 November 2010 11:22 |
nope.avi
Messages: 601 Registered: December 2007 Location: Canada
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Doubt this will take off. The lag is still ridiculous in FPS, plus if the company goes under you're out of all your games.
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