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			| Re: skin question [message #438693 is a reply to message #438689] | Sun, 31 October 2010 12:49   |  
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				|  | saberhawk Messages: 1068
 Registered: January 2006
 Location: ::1
 
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 | General (1 Star) |  |  |  
	| | my486CPU wrote on Sun, 31 October 2010 15:15 |  | Is a skin really necessary? I managed to create one for a tank I made but it doesn't look nearly as good as it does when I just texture each part plus it took a long time to make. Is there a point to it?
 
 Thanks.
 
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 I'm assuming you mean having a single uniform texture over the entire object as opposed to different textures on each part of the object. It's actually a lot faster to just have one texture while loading and rendering an object. Using multiple texture maps also slows down the video card as it has to stop drawing, load a new material and then draw a new batch of triangles.
 
 tl;dr - You'll probably get more FPS if your object uses just one texture.
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