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Re: Visual Bot [message #436912 is a reply to message #436877] Thu, 23 September 2010 22:37 Go to previous messageGo to previous message
halo2pac is currently offline  halo2pac
Messages: 659
Registered: December 2006
Location: Near Cleveland, Ohio
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Log reading is horrible. It is a plugin based socket. I can whip up a video. I'm having trouble with my scaling algorithm for the ingame to bot map positions. So far I'm taking the point x

(x * scale) - offset

ofset is usually half my dot size and scale for let's say canyon is 0.815 I believe.

It is off 10 pixels or so every once and a while. And it setimes gets worse expecially for under. I have all the maps re oriented to account for flipping axis like some maps do. But I'm not good at cartiesian coordinate scaling. I'm ok at math. Excellent at coding but understanding space and time are not my thing.


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