Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Design of a new, free renegade-like game
Re: Design of a new, free renegade-like game [message #434612 is a reply to message #434392] Wed, 11 August 2010 17:03 Go to previous message
[NE]Fobby[GEN]
Messages: 1377
Registered: July 2004
Location: Canada
Karma:
General (1 Star)
I think a player's experience in a 'server-side' hit detection game depends almost entirely on their connection and the location of the server. The higher your ping, the longer it will take for your hits to register. 1000 ping = a full second delay if I'm not mistaken.

I have a 1.2 MB connection (great), and I'm Canadian, but if I'm playing in a central European server, my ping goes up to 250, and I have to shoot a bit ahead of my target. No system is perfect, but playing at a local server with a good connection will get you roughly the same (or similar) experience as client-side hit detection.


http://img715.imageshack.us/img715/937/gdinod.jpg
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!

Mod Wars Veteran
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: fuck off with your Starcraft II ending spoilers
Next Topic: .
Goto Forum:
  


Current Time: Fri Sep 20 02:48:09 MST 2024

Total time taken to generate the page: 0.01073 seconds