Home » General Discussions » General Discussion » Design of a new, free renegade-like game
Re: Design of a new, free renegade-like game [message #434450 is a reply to message #434392] |
Mon, 09 August 2010 22:21 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma:
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General (1 Star) |
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It's all about the difference between client-side hit detection and server-side hit detection. A lot of older games had client-side, and newer games have server-side. There are exceptions.
Server-side hit detection:
+ Excellent way to thwart client cheats
- Hits must be registered with the server; a laggy server = shots are made an X amount of time after pulling the trigger, depending on the ping.
Client-side hit detection:
+ All shots register instantly
- Client cheats are easy to make, use, and are difficult to get rid of completely.
Back on topic
- - - - - - - - - - - - - - -
Like a lot of others are mentioned, to me, the best part about Renegade is the base systems. I think a lot of us are bored of Deathmatch, Capture the Flag, and all of those other overdone gamemodes. C&C mode allows dynamic gameplay to take place. The teams that work together are rewarded; the ones that don't watch their buildings are punished and crippled. I love how each building has a roughly equally devastating, but different effect on the team.
I wish you the best of luck on your project. The UDK is a fantastic engine and you'll have fun modding it. If your team needs anything, talk to us, our team (Renegade X) can help you out in any way we can.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: Goztow on Mon, 09 August 2010 00:00
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 00:35
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Re: Design of a new, free renegade-like game
By: snpr1101 on Mon, 09 August 2010 00:54
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 02:17
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: Goztow on Mon, 09 August 2010 01:50
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Re: Design of a new, free renegade-like game
By: nopol10 on Mon, 09 August 2010 02:21
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Re: Design of a new, free renegade-like game
By: reborn on Mon, 09 August 2010 02:43
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Re: Design of a new, free renegade-like game
By: nopol10 on Mon, 09 August 2010 17:01
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: snpr1101 on Mon, 09 August 2010 03:32
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Re: Design of a new, free renegade-like game
By: Tiesto on Mon, 09 August 2010 03:55
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Mon, 09 August 2010 07:36
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Mon, 09 August 2010 13:39
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: nopol10 on Tue, 10 August 2010 05:30
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 06:25
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 14:15
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: JohnDoe on Wed, 11 August 2010 17:52
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
By: nopol10 on Wed, 11 August 2010 02:58
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Re: Design of a new, free renegade-like game
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Re: Design of a new, free renegade-like game
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