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a question about keeping the pressure [message #433226] Wed, 21 July 2010 08:36 Go to next message
Starbuzzz
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So in a AOW game you are hitting buildings with offensive vehicles. I am specifically talking about 1 player with a offensive vehicle hitting a building (Med/Light, Art/MLRS, Orca/Apache).

By hitting, the pressure is kept on that building and on the enemy team while the pointslead is being increased also.

But is there ever a line for doing this or a proper way of doing it? Hitting a building all the time that is being repaired gives them lots of credits to use. To somewhat be productive during hitting, different buildings can be attacked to keep the enemy running around repairing.

My main question is this: at what time should I stop?


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Re: a question about keeping the pressure [message #433228 is a reply to message #433226] Wed, 21 July 2010 09:31 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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When their base is destroyed.

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Re: a question about keeping the pressure [message #433231 is a reply to message #433228] Wed, 21 July 2010 10:16 Go to previous messageGo to next message
zeratul is currently offline  zeratul
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HaTe wrote on Wed, 21 July 2010 10:31

When their base is destroyed.

tis true Big Ups


Re: a question about keeping the pressure [message #433252 is a reply to message #433226] Thu, 22 July 2010 00:05 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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Starbuzzz wrote on Wed, 21 July 2010 10:36

So in a AOW game you are hitting buildings with offensive vehicles. I am specifically talking about 1 player with a offensive vehicle hitting a building (Med/Light, Art/MLRS, Orca/Apache).

By hitting, the pressure is kept on that building and on the enemy team while the pointslead is being increased also.

But is there ever a line for doing this or a proper way of doing it? Hitting a building all the time that is being repaired gives them lots of credits to use. To somewhat be productive during hitting, different buildings can be attacked to keep the enemy running around repairing.

My main question is this: at what time should I stop?


Quote:

To my understanding, every point of damage that is done can be repaired equally. I.e An arty grants 20 pts per hit to a structure. An Engi/Hotwire can in turn repair that damage and earn their team 20 pts.
Scratch That, Just tested in multiplayer practice and you can't repair every point of damage done; only a fraction of it.

Where the actual points lead is made is by damaging those inside with splash. That all adds up. If you have 4 Arties whoring one building; and GDI is keeping it alive. That's 4x Splash to x amount of Hotwires inside. Notice how Hotwires just run for refills? That's where they lose the points.

I say you should do this for as long as possible in both timed and marathon games. Why?

1. Whored buildings need to be repaired (duh). Thus by whoring multiple buildings with multiple vehicles you are keeping multiple players on the opposing team busy and on the defensive which means they can't get in a vehicle and pose a threat themselves.

2. With so many Hotwires repairing comes a lot of extra splash damage bonus. As mentioned before, this is where the lead comes from.

3. It is argued that whoring just gives the other team credits. This is true. However, if Hotwires stop repairing buildings to spend their credits on vehicles / other characters; the chances of getting a building kill increases - especially if you have 6+whoring arties.

4. The only time you shouldn't whore is on marathon games where they have no refinery and get repair credits to camp with Mammoth tanks / Bar characters etc. These situations are those in which you should be killing what vehicles and characters they have and then plan to win the game decisively (i.e Rush).

5. Vehicles and characters that pose an immediate threat take priority over whoring. By killing an opposing Med or Pic, for example sets their team back by 800-1000 credits. This extends your window of opportunity to get a building kill or deal enough damage to get a comfortable lead for your team.

So the more you whore - the more money you have to give to your team - the splash gives your team the lead - it keeps your opponent occupied and inhibits their ability to win the game, essentially.

I'm quite confident that each point of damage done can be repaired; yet I half expect someone to prove me wrong on this. If you think otherwise, please say so. I don't wish to give misleading information; this is just how I've always looked at the game.


Hope I helped.




[Updated on: Thu, 22 July 2010 00:23]

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Re: a question about keeping the pressure [message #433261 is a reply to message #433226] Thu, 22 July 2010 07:30 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Very admirable post. I agree with everything you said.

Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234

[Updated on: Thu, 22 July 2010 07:31]

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Re: a question about keeping the pressure [message #433268 is a reply to message #433261] Thu, 22 July 2010 11:46 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Whore until you can rush, then rush until you have to whore. It's logic really.

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‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: a question about keeping the pressure [message #433269 is a reply to message #433252] Thu, 22 July 2010 12:25 Go to previous messageGo to next message
zeratul is currently offline  zeratul
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snpr1101 wrote on Thu, 22 July 2010 01:05

Win post


I never thought of that


Re: a question about keeping the pressure [message #433284 is a reply to message #433226] Thu, 22 July 2010 15:54 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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snpr1101 has a lot of valid points about how to get points
another thing that adds to a team's lead is the vehicles and characters it destroys as well as damages, and a team that can keep the field clean while hitting the other team's buildings will maintain that point lead

it's generally smart to destroy everything that moves before you start laying into the buildings, so even if they manage to get something just kill it and carry on blowing the base to shreds

there's no such thing as too many points, especially if you're trying to make a point

http://i41.tinypic.com/14wuey8.jpg


liquidv2
Re: a question about keeping the pressure [message #433293 is a reply to message #433284] Thu, 22 July 2010 22:03 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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liquidv2 wrote on Thu, 22 July 2010 17:54

snpr1101 has a lot of valid points about how to get points
another thing that adds to a team's lead is the vehicles and characters it destroys as well as damages, and a team that can keep the field clean while hitting the other team's buildings will maintain that point lead

it's generally smart to destroy everything that moves before you start laying into the buildings, so even if they manage to get something just kill it and carry on blowing the base to shreds

there's no such thing as too many points, especially if you're trying to make a point

http://i41.tinypic.com/14wuey8.jpg



20k Pts in 35 minutes? Hats off.
Re: a question about keeping the pressure [message #433296 is a reply to message #433293] Thu, 22 July 2010 22:22 Go to previous messageGo to next message
Starbuzzz
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thanks everyone! I never ever stop shooting but sometimes some players tell me stop. I did get the point of not shooting when there is no ref but barr/hon and wf/as were alive.

Thumbs Up


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Re: a question about keeping the pressure [message #433319 is a reply to message #433226] Fri, 23 July 2010 06:53 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Usually you first get enough of a points lead, and then think about rushing.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: a question about keeping the pressure [message #433335 is a reply to message #433226] Fri, 23 July 2010 09:46 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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I thought repairing=50% of points given to attacker.

._.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: a question about keeping the pressure [message #433337 is a reply to message #433335] Fri, 23 July 2010 09:56 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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sadukar09 wrote on Fri, 23 July 2010 18:46

I thought repairing=50% of points given to attacker.

._.

Correct.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: a question about keeping the pressure [message #433340 is a reply to message #433337] Fri, 23 July 2010 10:13 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Except at Atomix, slight repair points mod.

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‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: a question about keeping the pressure [message #433355 is a reply to message #433252] Fri, 23 July 2010 12:34 Go to previous messageGo to next message
zeratul is currently offline  zeratul
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Quote:


3. It is argued that whoring just gives the other team credits. This is true. However, if Hotwires stop repairing buildings to spend their credits on vehicles / other characters; the chances of getting a building kill increases - especially if you have 6+whoring arties.



What about donations?


Re: a question about keeping the pressure [message #433361 is a reply to message #433226] Fri, 23 July 2010 14:46 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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I can imagine this applies to a clanwar style game, where donations are disabled.

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Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: a question about keeping the pressure [message #433366 is a reply to message #433355] Fri, 23 July 2010 16:45 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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Z3RATUL99 wrote on Fri, 23 July 2010 14:34


Quote:


3. It is argued that whoring just gives the other team credits. This is true. However, if Hotwires stop repairing buildings to spend their credits on vehicles / other characters; the chances of getting a building kill increases - especially if you have 6+whoring arties.



What about donations?



What about them? Those who are not repairing will already be doing something else. If they are given credits to buy tanks / characters etc; sure it will help their team - but it does not make the point any less valid imo.
Re: a question about keeping the pressure [message #433402 is a reply to message #433226] Sat, 24 July 2010 08:09 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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I've found it's most effective that, in Renegade, you shoot something until it does.

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Re: a question about keeping the pressure [message #433404 is a reply to message #433402] Sat, 24 July 2010 09:01 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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GEORGE ZIMMER wrote on Sat, 24 July 2010 10:09

I've found it's most effective that, in Renegade, you shoot something until it does.


Ah, I've always wondered why people shoot at buildings to no end.
Re: a question about keeping the pressure [message #433433 is a reply to message #433404] Sat, 24 July 2010 17:29 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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That's why the AGT and obi are always last to die, eh?

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‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: a question about keeping the pressure [message #433434 is a reply to message #433226] Sat, 24 July 2010 17:45 Go to previous messageGo to next message
snpr1101 is currently offline  snpr1101
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The funny guys have spoken.
Listen


Razz
Re: a question about keeping the pressure [message #433460 is a reply to message #433226] Sun, 25 July 2010 11:27 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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they hurf durfed all over the place

liquidv2
Re: a question about keeping the pressure [message #433463 is a reply to message #433226] Sun, 25 July 2010 12:01 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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damn haters always gonna hate.

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: a question about keeping the pressure [message #433711 is a reply to message #433340] Wed, 28 July 2010 21:59 Go to previous messageGo to next message
InternetThug is currently offline  InternetThug
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HaTe .. the guy whos never bought a non-sniper unit .. is the first one to offer advice.
Re: a question about keeping the pressure [message #433719 is a reply to message #433711] Thu, 29 July 2010 00:08 Go to previous messageGo to previous message
snpr1101 is currently offline  snpr1101
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Ralph wrote on Wed, 28 July 2010 21:59

HaTe .. the guy whos never bought a non-sniper unit .. is the first one to offer advice.


Let us derail the thread with a shitty argument.
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