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Human Anims [message #432942] Sat, 17 July 2010 10:40 Go to next message
E! is currently offline  E!
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Registered: February 2004
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Hey guys,
does anybody know if it is possible to create a new human Animation set? in LE i can only find the Human Anim Override which only effects walk animations and the Loiters that handle idle animations but what if i want to add a new standing animation jump animations etc.?


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Re: Human Anims [message #433253 is a reply to message #432942] Thu, 22 July 2010 00:45 Go to previous messageGo to next message
Spice
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I believe you would have to make a whole new skeleton with a whole new animation set, I'm a little rusty on my knowledge but I think you can create new ones while keeping the old default skeleton.

It's like.. h_a_a0a1.w3d etc... for the animations related to the s_a_human.w3d skeleton, which are renegades default. If you wanted to make a new one, make a skeleton named s_g_skeleton.w3d and name the related animations h_a_g0a1.w3d etc...

Don't quote me on that though.


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Re: Human Anims [message #433321 is a reply to message #432942] Fri, 23 July 2010 07:03 Go to previous message
jonwil is currently offline  jonwil
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They would be named h_g_xxx not h_a_xxx


Jonathan Wilson aka Jonwil
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