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Re: C++ void On_Player_Death??? [message #432194 is a reply to message #432193] Tue, 06 July 2010 14:54 Go to previous messageGo to previous message
snazy2000 is currently offline  snazy2000
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Registered: December 2007
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void On_Player_Death(int i,const char *Nick) {
GameObject *obj = Get_GameObj(i);
if (Commands->Get_Player_Type(obj) == 1)
{

Commands->Attach_Script(obj, "JFW_Change_Team_On_Custom", "0");
Commands->Attach_Script(obj, "JFW_Change_Spawn_Character", "Mutant_1_Renegade");
}
};


 
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