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Having trouble making a mod [message #426405] Tue, 20 April 2010 06:04 Go to next message
greenirrad is currently offline  greenirrad
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Um, I have unpacked a map, C&C_Walls_Flying.mix. I have modded it a bit, only changed some textures, and now when I load it at Renegade, I have 2 main problems - Harvesters won't move, and there is no fog. I want to add some fog and snow to the map, how do I do it? Also, waypoints for harvesters seem to be visible on the map...

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Re: Having trouble making a mod [message #426418 is a reply to message #426405] Tue, 20 April 2010 08:00 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Make sure to generate pathfinding data before exporting the map so the harvesters work properly.

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Re: Having trouble making a mod [message #426422 is a reply to message #426405] Tue, 20 April 2010 08:43 Go to previous messageGo to next message
saberhawk
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greenirrad wrote on Tue, 20 April 2010 09:04

Um, I have unpacked a map, C&C_Walls_Flying.mix. I have modded it a bit, only changed some textures, and now when I load it at Renegade, I have 2 main problems - Harvesters won't move, and there is no fog. I want to add some fog and snow to the map, how do I do it? Also, waypoints for harvesters seem to be visible on the map...



Edit->Background Settings for fog/weather/time of day controls. Be sure to "Compute Vertex Solve..." if you update the lighting on the level either by adding/moving/removing lights or change the level's time of day.

[Updated on: Tue, 20 April 2010 08:44]

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Re: Having trouble making a mod [message #426655 is a reply to message #426422] Fri, 23 April 2010 07:01 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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Thanks! you rock!

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Re: Having trouble making a mod [message #426657 is a reply to message #426655] Fri, 23 April 2010 07:12 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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And how do I make the harvester move?

A Black Hand Elite just blew you up.

http://michaels-neobux.blogspot.com/
^^^^^^^^
<My blog!>
vvvvvvvv
Re: Having trouble making a mod [message #426745 is a reply to message #426657] Sat, 24 April 2010 06:17 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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greenirrad wrote on Fri, 23 April 2010 15:12

And how do I make the harvester move?



danpaul88 wrote on Tue, 20 April 2010 16:00

Make sure to generate pathfinding data before exporting the map so the harvesters work properly.



Did you generate the pathfinding data as suggested?


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Re: Having trouble making a mod [message #426748 is a reply to message #426745] Sat, 24 April 2010 08:41 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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lol... I asked how

Sorry to be so annoying


A Black Hand Elite just blew you up.

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Re: Having trouble making a mod [message #426795 is a reply to message #426405] Sat, 24 April 2010 17:38 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Pathfinding -> Generate Sectors. First item listed under the pathfinding menu option.

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Re: Having trouble making a mod [message #427209 is a reply to message #426795] Fri, 30 April 2010 08:24 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Make sure you place the object "Human" under "Editor Objects->Pathfind Generator" in the presets list.

Then do the sector generation, otherwise it won't do crap.


Re: Having trouble making a mod [message #427215 is a reply to message #427209] Fri, 30 April 2010 11:53 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Jerad Gray wrote on Fri, 30 April 2010 16:24

Make sure you place the object "Human" under "Editor Objects->Pathfind Generator" in the presets list.

Then do the sector generation, otherwise it won't do crap.


Since he has the harvester paths I assumed he was working with the pre-built .lvl files from the Westwood FTP which already have the pathfind generators placed. Fair point though.


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Re: Having trouble making a mod [message #427392 is a reply to message #427215] Sun, 02 May 2010 19:45 Go to previous message
Jerad2142 is currently offline  Jerad2142
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danpaul88 wrote on Fri, 30 April 2010 12:53

Jerad Gray wrote on Fri, 30 April 2010 16:24

Make sure you place the object "Human" under "Editor Objects->Pathfind Generator" in the presets list.

Then do the sector generation, otherwise it won't do crap.


Since he has the harvester paths I assumed he was working with the pre-built .lvl files from the Westwood FTP which already have the pathfind generators placed. Fair point though.

Waypaths are pretty easy to place, but you could be right I suppose.


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