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My mod is lagging [message #426408] Tue, 20 April 2010 07:06 Go to next message
greenirrad is currently offline  greenirrad
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I have made a mod, and once I load it it starts jumping. The movement isn't slip. EX, while pressing W, instead of walking forward I just appear a bit further, and again again and again... How do I fix it?


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Re: My mod is lagging [message #426425 is a reply to message #426408] Tue, 20 April 2010 09:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I assume you are the host? And your frame rate is above 1FPS or something like that?

If yes to those top two what is your mod running script wise.


Re: My mod is lagging [message #426430 is a reply to message #426408] Tue, 20 April 2010 09:35 Go to previous messageGo to next message
saberhawk
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greenirrad wrote on Tue, 20 April 2010 10:06

I have made a mod, and once I load it it starts jumping. The movement isn't slip. EX, while pressing W, instead of walking forward I just appear a bit further, and again again and again... How do I fix it?



Did you make sure to set the collision types on your terrain correctly?
Re: My mod is lagging [message #426433 is a reply to message #426408] Tue, 20 April 2010 09:46 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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That's weird. Maybe your map is off center? Sometimes when your map isn't centered right, your character will move really messed up. Although that usually only applies to clients, not the host...

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Re: My mod is lagging [message #426573 is a reply to message #426408] Wed, 21 April 2010 21:53 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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Well, I don't really know. I just converted the C&C_walls_flying using level redit, and then I made a mod package to test it out. It doesn't work. It lags like hell until crashing on both server and client. (LAN)

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Re: My mod is lagging [message #426579 is a reply to message #426408] Wed, 21 April 2010 22:55 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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you have to recreate the culling system then save your map.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: My mod is lagging [message #426656 is a reply to message #426579] Fri, 23 April 2010 07:03 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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Mr.NiceGuy wrote on Thu, 22 April 2010 00:55

you have to recreate the culling system then save your map.


Great, how?

Lolz my mod is really getting further. I will make the walls map snowy with some adds...


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Re: My mod is lagging [message #426662 is a reply to message #426408] Fri, 23 April 2010 09:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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http://www.n00bstories.com/image.fetch.php?id=1291727342

You have to rebuild the vis system if you use yrr level redit. Always make sure you backup your map.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Fri, 23 April 2010 09:26]

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Re: My mod is lagging [message #426747 is a reply to message #426662] Sat, 24 April 2010 08:39 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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thanks!

A Black Hand Elite just blew you up.

http://michaels-neobux.blogspot.com/
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Re: My mod is lagging [message #426981 is a reply to message #426408] Tue, 27 April 2010 04:10 Go to previous messageGo to next message
greenirrad is currently offline  greenirrad
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Is there a way to make it faster? I was searching for VIS glitches(RenHelp VIS tutorial) for about a hour in total and there are still some remaining... Is that the only way?

A Black Hand Elite just blew you up.

http://michaels-neobux.blogspot.com/
^^^^^^^^
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Re: My mod is lagging [message #427000 is a reply to message #426408] Tue, 27 April 2010 10:36 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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If you don't want to do any vis stuff manually just set the Granularity lower to build more vis points every x meters. when you build the vis system. To build a proper system you need to create all the vis sectors in renx but it's not required it just a boundary for the vis system. All the westwood already have this.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
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