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			| Having trouble making a mod [message #426405] | Tue, 20 April 2010 06:04  |  
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				|  |  greenirrad Messages: 22
 Registered: April 2010
 
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	| Um, I have unpacked a map, C&C_Walls_Flying.mix. I have modded it a bit, only changed some textures, and now when I load it at Renegade, I have 2 main problems - Harvesters won't move, and there is no fog. I want to add some fog and snow to the map, how do I do it? Also, waypoints for harvesters seem to be visible on the map... 
 A Black Hand Elite just blew you up.
 
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			| Re: Having trouble making a mod [message #426422 is a reply to message #426405] | Tue, 20 April 2010 08:43   |  
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				|  | saberhawk Messages: 1068
 Registered: January 2006
 Location: ::1
 
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 | General (1 Star) |  |  |  
	| | greenirrad wrote on Tue, 20 April 2010 09:04 |  | Um, I have unpacked a map, C&C_Walls_Flying.mix. I have modded it a bit, only changed some textures, and now when I load it at Renegade, I have 2 main problems - Harvesters won't move, and there is no fog. I want to add some fog and snow to the map, how do I do it? Also, waypoints for harvesters seem to be visible on the map...
 
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 Edit->Background Settings for fog/weather/time of day controls. Be sure to "Compute Vertex Solve..." if you update the lighting on the level either by adding/moving/removing lights or change the level's time of day.
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			| Re: Having trouble making a mod [message #427392 is a reply to message #427215] | Sun, 02 May 2010 19:45  |  
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				|  |  Jerad2142 Messages: 3825
 Registered: July 2006
 Location: USA
 
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 | General (3 Stars) |  |  |  
	| | danpaul88 wrote on Fri, 30 April 2010 12:53 |  | 
 | Jerad Gray wrote on Fri, 30 April 2010 16:24 |  | Make sure you place the object "Human" under "Editor Objects->Pathfind Generator" in the presets list.
 
 Then do the sector generation, otherwise it won't do crap.
 
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 Since he has the harvester paths I assumed he was working with the pre-built .lvl files from the Westwood FTP which already have the pathfind generators placed. Fair point though.
 
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 Waypaths are pretty easy to place, but you could be right I suppose.
 
 
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