Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Original Nod Tiberium Harvester rendering
Original Nod Tiberium Harvester rendering [message #2697] Tue, 04 March 2003 15:45 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Should the ladder be there? It's not on the TD one... Smile

(and is it just me, or is the tiberium in your screenshot alot thinner and longer than the TD tiberium?)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Original Nod Tiberium Harvester rendering [message #2707] Tue, 04 March 2003 16:06 Go to previous messageGo to next message
XdFrAgAX is currently offline  XdFrAgAX
Messages: 19
Registered: March 2003
Location: Ottawa
Karma: 0
Recruit

at the front it kinda looks like the nod APC , Well It looks better than the current one

XdFrAgAX
OPS Will Never Die.
http://images.google.ca/images?q=tbn:LnoRTo9KwCEC:www.justcoverit.co.uk/usrimage/bonnie_scotland.jpg


http://wookets.kicks-ass.net:8080/images/banners/paw3sea.gif

Visit -PAW- Website

You May delete our posts , lock our threads , ban us. but you will never , EVER take our FREEEEEEDOM
Original Nod Tiberium Harvester rendering [message #2851] Wed, 05 March 2003 01:08 Go to previous messageGo to next message
Mobius is currently offline  Mobius
Messages: 22
Registered: February 2003
Karma: 0
Recruit
The original as most of you would know didn't just back up into the refinery but its back attached to it. Thats why you will notice slight differences between the cut scene. This is one of the models released to aircraftkiller, it does look great in my opinion.

http://www.n00bstories.com/image.fetch.php?id=1386166132
Former official moderator of the westwood forums.
WOL nickname: Mobius
Email address: cncmobius@hotmail.com
Original Nod Tiberium Harvester rendering [message #2949] Wed, 05 March 2003 11:34 Go to previous messageGo to next message
LTKirovy is currently offline  LTKirovy
Messages: 156
Registered: February 2003
Karma: 0
Recruit
It looks I hate that mssion you took a picture of mob Mad

WOL:LTKirovy
GSA:LTKirovy
Renegade owns!
RIP Westwood Sad
Original Nod Tiberium Harvester rendering [message #2964] Wed, 05 March 2003 12:52 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
That's the best mission!

I remember that one from the demo (my laptop had no CD drive, so it was all I could get on it for train journeys). Trying over and over again to do that mission, and the one where you have to defend Mobius and the Tiberium village against Nod. Except you fail the mission if a certain mount of civilians die, including from Tiberium poisoning. Took me ages to work that out Smile

If I remember correctly, it was that commando mission that partially inspired Renegade in the first place. One of the missions originally planned for Renegade was that one. Imagine that from a first-person perspective Smile


Original Nod Tiberium Harvester rendering [message #3774] Fri, 07 March 2003 18:52 Go to previous messageGo to next message
Phobia is currently offline  Phobia
Messages: 10
Registered: March 2003
Karma: 0
Recruit
Quote:

...Imagine that from a first-person perspective...

ummm which one is that mission?


With Peace And Tranqulity Comes Chaos And Corruption - Phobia
Original Nod Tiberium Harvester rendering [message #3844] Sat, 08 March 2003 01:16 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma: 0
Commander
Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.

Original Nod Tiberium Harvester rendering [message #4038] Sat, 08 March 2003 15:52 Go to previous messageGo to next message
Griever92
Messages: 593
Registered: February 2003
Location: Calgary, Alberta, Canada
Karma: 0
Colonel
PiMuRho

That's the best mission!...


I'll agree with you there


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Original Nod Tiberium Harvester rendering [message #4040] Sat, 08 March 2003 15:53 Go to previous messageGo to next message
Griever92
Messages: 593
Registered: February 2003
Location: Calgary, Alberta, Canada
Karma: 0
Colonel
PiMuRho

Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.


If i remember right, it was the Airstrip you had to take out.... hmmm, the good old days of TD...


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Original Nod Tiberium Harvester rendering [message #4074] Sat, 08 March 2003 16:36 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Griever92

PiMuRho

Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.


If i remember right, it was the Airstrip you had to take out.... hmmm, the good old days of TD...


Actually, it never specified a building that you had to take out, it just said something like "Ok ...... you have ... out .... the ..... in the nod base blah blah .... kick some .... etc. "

You won the mission if you destroyed any building, the movie for the next mission was like "Hey, I thought i said to destroy the whole base, there must have been a miscommunication, oh well, we're sending in some forces in the area etc. etc."

I just went in and destroyed the first building there, which happened to be a power plant.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Original Nod Tiberium Harvester rendering [message #4147] Sat, 08 March 2003 19:40 Go to previous messageGo to next message
Griever92
Messages: 593
Registered: February 2003
Location: Calgary, Alberta, Canada
Karma: 0
Colonel
Sir Phoenixx

Griever92

PiMuRho

Mission 6, I believe. The on e where you've just got a lone commando, and you have to destroy a building in the Nod base.


If i remember right, it was the Airstrip you had to take out.... hmmm, the good old days of TD...


Actually, it never specified a building that you had to take out, it just said something like "Ok ...... you have ... out .... the ..... in the nod base blah blah .... kick some .... etc. "

You won the mission if you destroyed any building, the movie for the next mission was like "Hey, I thought i said to destroy the whole base, there must have been a miscommunication, oh well, we're sending in some forces in the area etc. etc."

I just went in and destroyed the first building there, which happened to be a power plant.


ok, now I know that I don't have to go to the back of the base everytime i do that mission, thanx.


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Original Nod Tiberium Harvester rendering [message #4150] Sat, 08 March 2003 19:48 Go to previous messageGo to next message
Yano
Messages: 640
Registered: February 2003
Karma: 0
Colonel
Looks Great Very Happy
Original Nod Tiberium Harvester rendering [message #4167] Sat, 08 March 2003 20:33 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

lol... How'd you get in the back of the base? Shocked

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Original Nod Tiberium Harvester rendering [message #4195] Sat, 08 March 2003 21:54 Go to previous messageGo to next message
Griever92
Messages: 593
Registered: February 2003
Location: Calgary, Alberta, Canada
Karma: 0
Colonel
Sir Phoenixx

lol... How'd you get in the back of the base? Shocked


Take out minigunners, get in chinook, wait for Nod buggy to make its rounds, make my way up the trail, enter through gate at back of base, plant :bomb: at Airstrip and take out a few more Flame troopers.


Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
Original Nod Tiberium Harvester rendering [message #4220] Sun, 09 March 2003 00:22 Go to previous messageGo to next message
forsaken is currently offline  forsaken
Messages: 342
Registered: February 2003
Location: Alabama
Karma: 0
Recruit
lol it would funny if you could climb the ladder.

"I am the Alpha and Omega"
私はアルファおよびオメガである
~pain is weakness leaving the body~
Visit http://www.cncammo.net for all necessary components for Renegade!
http://www.renevo.com/wol_stats/?nick=fosaken&img=0

Beyond the Bounds mp3
http://insidermedia.ign.com/media/beyondthebounds.mp3 <--- Good song!
Original Nod Tiberium Harvester rendering [message #4231] Sun, 09 March 2003 02:36 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
Nice but......

Quote:

Images are allowed, but please remember that not everyone is running at 1280x1024 resolution

Please try to remember that images larger than the users browser will "stretch" the entire forum tables out, so either resize your images before posting them, or upload them to the n00bstories.com Image uploader so that the users can view them in a seperate window (also this will keep the forum from running slow because of serving many inline images).



Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Original Nod Tiberium Harvester rendering [message #4241] Sun, 09 March 2003 03:49 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
Messages: 1019
Registered: February 2003
Location: Blackheath, England, Unit...
Karma: 0
General (1 Star)

Halo38

Nice but......

Quote:

Images are allowed, but please remember that not everyone is running at 1280x1024 resolution

Please try to remember that images larger than the users browser will "stretch" the entire forum tables out, so either resize your images before posting them, or upload them to the n00bstories.com Image uploader so that the users can view them in a seperate window (also this will keep the forum from running slow because of serving many inline images).




I agree should have toned it down a little and added a link so you could make it bigger n another browser...

I am running at 1280x1024 anyway.

-Sk8rRIMuk


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
Original Nod Tiberium Harvester rendering [message #4307] Sun, 09 March 2003 06:00 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

I'm using 1024x768 and those were too large for mine...

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Original Nod Tiberium Harvester rendering [message #84894] Sun, 02 May 2004 03:43 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Sir Phoenixx

Should the ladder be there? It's not on the TD one... Smile


It's the for logical reasons.
How you are going to get in the vehicle when it's tall and it doesn't have anything to climb on?
Original Nod Tiberium Harvester rendering [message #85052] Sun, 02 May 2004 19:59 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
Karma: 0
General (1 Star)
Wow there are some oldies in here I see, that have not posted or been around here for a while. Wink


Otherwise I can't see the photos as they are just appearing the usual white box red x problem. Did you change the hosting location?
Original Nod Tiberium Harvester rendering [message #85070] Sun, 02 May 2004 21:26 Go to previous messageGo to next message
Hydra is currently offline  Hydra
Messages: 827
Registered: September 2003
Location: Atlanta, GA
Karma: 0
Colonel
/me beats SeaMan with a bat for reviving a year-old topic <_<.

Walter Keith Koester: September 22, 1962 - March 15, 2005
God be with you, Uncle Wally.
http://www.warriorforums.net/forums/images/warriorsforchrist/statusicon/forum_new.gif(<---New(ish) Prayer Group Forums)
http://img.photobucket.com/albums/v632/venompawz/cross.gif(<---Archived Prayer Group Forums)
Original Nod Tiberium Harvester rendering [message #85126] Mon, 03 May 2004 03:48 Go to previous message
cowmisfit is currently offline  cowmisfit
Messages: 2035
Registered: May 2003
Karma: 0
General (2 Stars)
A red x would look great bouncing around in renalert maps would'nt it??

http://img299.echo.cx/img299/7085/philly1ge.jpg
Previous Topic: Crimson's sniper server is now up on REOL
Next Topic: I get "Negotiating Port..." error on REOL servers
Goto Forum:
  


Current Time: Fri Nov 29 17:58:17 MST 2024

Total time taken to generate the page: 0.01131 seconds