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Re: What should C&C3 have been? [message #420699 is a reply to message #420652] Tue, 23 February 2010 16:32 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
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I definitely agree with you on th experience system. It works for COD because of the long drawn out nature of the game and the multitudes of levels available. It can't be done for C&C4 properly because of the small amount of units and vthe lack of any true incentives to show off apart from the almost indistinguishable ranks. This makes it become a hindrance that goes away all too quickly (almost once a match). However, if they did the system where you chose your army before a match, it could lead to potential disaster as the scissors paper stone nature of the game would cause you to continuously get bthrashed or vice versa thanks to the imbalance. The CP system does solve the problem of overpowered high level players a little. It boils down to a lot of teamwork in this game which is something I like. It may reek of BF/COD but has the functional element of teamwork that those games cannot claim to have.

nopol10=Nopol=nopol(GSA)

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