| Ignore Worldbox/Boundingbox [message #420368] | 
			Fri, 19 February 2010 19:20   | 
		 
		
			
				
				
				
					
						
						Poskov
						 Messages: 235 Registered: March 2008  Location: Western Oceania
						
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		TT should completely ignore and not render the worldbox/boundingbox at all and use the model's actual polys for physical collision.  
This would make vehicles have MUCH more realistic physics and make them not feel like cubes. Plus vehicles have a chance of rolling over instead of being stuck upside down and explosing.
		
		
		[Updated on: Fri, 19 February 2010 19:24] Report message to a moderator  
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			| Re: Ignore Worldbox/Boundingbox [message #420376 is a reply to message #420368] | 
			Fri, 19 February 2010 23:42    | 
		 
		
			
				
				
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						saberhawk
						 Messages: 1068 Registered: January 2006  Location: ::1
						
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		| Poskov wrote on Fri, 19 February 2010 21:20 |   TT should completely ignore and not render the worldbox/boundingbox at all and use the model's actual polys for physical collision.  
This would make vehicles have MUCH more realistic physics and make them not feel like cubes. Plus vehicles have a chance of rolling over instead of being stuck upside down and explosing.
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Or we can completely ignore that suggestion and not start working on a massive refactoring and rebuilding of Renegade's collision response and detection code. Such a change would require considerable increase in the minimum system requirements and that's not something we are really willing to do.
		
		
		
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			| Re: Ignore Worldbox/Boundingbox [message #420464 is a reply to message #420368] | 
			Sat, 20 February 2010 22:01    | 
		 
		
			
				
				
				
					
						
						Poskov
						 Messages: 235 Registered: March 2008  Location: Western Oceania
						
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		Mainly to Saberhawk: 
It's 2010 ok? 
 99% of everyone should be able handle an itsy bitsy little collision thing. 
 
Plus, what about people like me  
who don't really care for a UT3 mod? 
 
TT is to enhance Ren and this a good idea;  
maybe for future releases? 
 
Lastly, this would totally remove the need for "fake worldboxes" 
		
		
		[Updated on: Sat, 20 February 2010 22:03] Report message to a moderator  
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			| Re: Ignore Worldbox/Boundingbox [message #420578 is a reply to message #420385] | 
			Mon, 22 February 2010 16:39    | 
		 
		
			
				
				
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						slosha
						 Messages: 1540 Registered: September 2008  Location: North Dakota FTW
						
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		| Sladewill wrote on Sat, 20 February 2010 05:55 |   possibly there could be a more advanced renegade with a different name for those who have higher specs and want to have better quality?
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LOL
		
		
  The road I cruise is a bitch now, baby.
		
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