Ignore Worldbox/Boundingbox [message #420368] |
Fri, 19 February 2010 19:20 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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TT should completely ignore and not render the worldbox/boundingbox at all and use the model's actual polys for physical collision.
This would make vehicles have MUCH more realistic physics and make them not feel like cubes. Plus vehicles have a chance of rolling over instead of being stuck upside down and explosing.
[Updated on: Fri, 19 February 2010 19:24] Report message to a moderator
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