Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Breaking ice - script suggestions?
Breaking ice - script suggestions? [message #418434] Mon, 25 January 2010 10:20 Go to next message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma: 0
General (3 Stars)
I'm making a map in which there are going to be certain segments of 'thin ice.' I want this ice to break when anything heavy goes on top of if (i.e. a vehicle.)

However, the catch is, I don't want EVERY vehicle to be able to break the ice. I've classified some vehicles as light enough to drive over the ice without it breaking.

Does anyone have any script suggestions, of the scripts that already exist, that I can use to make this possible?

I've thought about attaching script zones that send customes to the ice when certain vehicles enter, and then destroy the ice once that custom is recieved. However, I was wondering if there was a simpler method. Any suggestions or ideas?
Re: Breaking ice - script suggestions? [message #418437 is a reply to message #418434] Mon, 25 January 2010 11:07 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
You would probably make a zone then make a script so when the certain class of vehicle enters the zone it will destroy the object (the ice ) then make an animation or something so it looks like the ice is breaking.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 25 January 2010 11:09]

Report message to a moderator

Previous Topic: Spawners
Next Topic: Character mesh problem
Goto Forum:
  


Current Time: Sun Dec 22 18:10:49 MST 2024

Total time taken to generate the page: 0.00635 seconds