Hud Help [message #417902] |
Sun, 17 January 2010 14:10 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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okay this is what I want to do. I want to be able to apply different textures depending on the players team. So for example if I had it reading from hud.ini to get GDITextureName=medtank.dds it would show a med tank and if the player was nod the image would change according to the string its getting from the hud.ini, NODTextureName=nodtank.dds. Do I have to add a seprate texture count for each one or can I add them to the current texture count? It kept crashing when I added it to the current texture count. I would appreciate any help on this. Then people could apply different hud textures for each player side.
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Attachment: texture.jpg
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[Updated on: Sun, 17 January 2010 14:10] Report message to a moderator
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Re: Hud Help [message #417905 is a reply to message #417904] |
Sun, 17 January 2010 15:42 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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Wow that is one sexi hud.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: Hud Help [message #417962 is a reply to message #417957] |
Mon, 18 January 2010 11:03 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Sir Kane wrote on Mon, 18 January 2010 18:35 |
Gen_Blacky wrote on Sun, 17 January 2010 17:06 |
Sir Kane wrote on Sun, 17 January 2010 16:33 | Clear advantage right there.
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whats the advantage you see the team vehicle count?
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Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!
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wouldn't the limit still be 8 even if the other team had your vehicles. If so then you wouldn't really know if the enemy team had any of your vehicles.
Edit
I tested it out and even if nod has the vehicle it still counts on the vehicle counter. It might work different on modified servers since this is just a lan game. The counter doesn't currently get the current vehicles when the player is in a vehicle that could be another reason.
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[Updated on: Mon, 18 January 2010 11:36] Report message to a moderator
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Re: Hud Help [message #417964 is a reply to message #417902] |
Mon, 18 January 2010 11:28 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
Karma: 0
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Recruit |
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Already had that texture change on team feature on my planlist.
I will be making it this month probebly. Well, i dont expect that it will be hard to code.
First i have to finish my exam week -.-
Rencom server Fan - Marathon#1
[Updated on: Mon, 18 January 2010 11:30] Report message to a moderator
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Re: Hud Help [message #417968 is a reply to message #417965] |
Mon, 18 January 2010 12:11 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
Karma: 0
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Recruit |
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I know it can be done somehow. And if the classic techniqe fails, I will try to find a solution.
Rencom server Fan - Marathon#1
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