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Hud Help [message #417902] Sun, 17 January 2010 14:10 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
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okay this is what I want to do. I want to be able to apply different textures depending on the players team. So for example if I had it reading from hud.ini to get GDITextureName=medtank.dds it would show a med tank and if the player was nod the image would change according to the string its getting from the hud.ini, NODTextureName=nodtank.dds. Do I have to add a seprate texture count for each one or can I add them to the current texture count? It kept crashing when I added it to the current texture count. I would appreciate any help on this. Then people could apply different hud textures for each player side.

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[Updated on: Sun, 17 January 2010 14:10]

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Re: Hud Help [message #417904 is a reply to message #417902] Sun, 17 January 2010 15:33 Go to previous messageGo to next message
Sir Kane
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Clear advantage right there.

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Re: Hud Help [message #417905 is a reply to message #417904] Sun, 17 January 2010 15:42 Go to previous messageGo to next message
Sean is currently offline  Sean
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Wow that is one sexi hud. Thumbs Up

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Re: Hud Help [message #417908 is a reply to message #417904] Sun, 17 January 2010 16:06 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Hud Help [message #417952 is a reply to message #417904] Mon, 18 January 2010 09:17 Go to previous messageGo to next message
IAmFenix is currently offline  IAmFenix
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Sir Kane wrote on Mon, 18 January 2010 00:33

Clear advantage right there.

What advantage? I thought radar map and proxies + radar map + building bars were OBVIOUSLY not advantages.


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Re: Hud Help [message #417955 is a reply to message #417952] Mon, 18 January 2010 10:16 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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IAmFenix wrote on Mon, 18 January 2010 18:17

Sir Kane wrote on Mon, 18 January 2010 00:33

Clear advantage right there.

What advantage? I thought radar map and proxies + radar map + building bars were OBVIOUSLY not advantages.

you're taking that comment way to serious, he's just bitchin.
Re: Hud Help [message #417957 is a reply to message #417908] Mon, 18 January 2010 10:35 Go to previous messageGo to next message
Sir Kane
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Gen_Blacky wrote on Sun, 17 January 2010 17:06

Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: Hud Help [message #417960 is a reply to message #417957] Mon, 18 January 2010 10:43 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Sir Kane wrote on Mon, 18 January 2010 18:35

Gen_Blacky wrote on Sun, 17 January 2010 17:06

Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!

Question Question Question Question


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Re: Hud Help [message #417962 is a reply to message #417957] Mon, 18 January 2010 11:03 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Sir Kane wrote on Mon, 18 January 2010 18:35

Gen_Blacky wrote on Sun, 17 January 2010 17:06

Sir Kane wrote on Sun, 17 January 2010 16:33

Clear advantage right there.


whats the advantage you see the team vehicle count?


Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!


wouldn't the limit still be 8 even if the other team had your vehicles. If so then you wouldn't really know if the enemy team had any of your vehicles.

Edit
I tested it out and even if nod has the vehicle it still counts on the vehicle counter. It might work different on modified servers since this is just a lan game. The counter doesn't currently get the current vehicles when the player is in a vehicle that could be another reason.

index.php?t=getfile&id=12365&private=0
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[Updated on: Mon, 18 January 2010 11:36]

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Re: Hud Help [message #417964 is a reply to message #417902] Mon, 18 January 2010 11:28 Go to previous messageGo to next message
Raptor RSF is currently offline  Raptor RSF
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Already had that texture change on team feature on my planlist.
I will be making it this month probebly. Well, i dont expect that it will be hard to code.

First i have to finish my exam week -.-


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[Updated on: Mon, 18 January 2010 11:30]

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Re: Hud Help [message #417965 is a reply to message #417964] Mon, 18 January 2010 11:33 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Raptor RSF wrote on Mon, 18 January 2010 19:28

Already had that texture change on team feature on my planlist.
I will be making it this month probebly. Well, i dont expect that it will be hard to code.

First i have to finish my exam week -.-



I tried implementing it a couple times but always have problems when i call for the new texture.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Hud Help [message #417968 is a reply to message #417965] Mon, 18 January 2010 12:11 Go to previous message
Raptor RSF is currently offline  Raptor RSF
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I know it can be done somehow. And if the classic techniqe fails, I will try to find a solution.

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