Home » Renegade Discussions » Mod Forum » saberhawk's Stealth effect
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Re: saberhawk's Stealth effect [message #417419 is a reply to message #417394] |
Tue, 12 January 2010 11:57 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Poskov wrote on Tue, 12 January 2010 10:17 | Why is that?
APB, by vr 1.2 already long had the effect
and they only had scripts 3.4.4
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Yeah, they had a crappy screen-space version that didn't respect depth and didn't work half the time...
On a sidenote, it's fully possible to implement a proper version in scripts 3.4.4, it's just that nobody has tried to.
Omar007 wrote on Tue, 12 January 2010 10:36 | i dont think it will work this easy but try to load the apbshader.dll file through scripts
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Yeah, it is that easy; only catch is that your Renegade install gets an APB titlebar instead.
[Updated on: Tue, 12 January 2010 11:58] Report message to a moderator
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Re: saberhawk's Stealth effect [message #417423 is a reply to message #417419] |
Tue, 12 January 2010 12:11 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
Karma: 0
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General (1 Star) |
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Saberhawk wrote on Tue, 12 January 2010 19:57 |
Poskov wrote on Tue, 12 January 2010 10:17 | Why is that?
APB, by vr 1.2 already long had the effect
and they only had scripts 3.4.4
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Yeah, they had a crappy screen-space version that didn't respect depth and didn't work half the time...
On a sidenote, it's fully possible to implement a proper version in scripts 3.4.4, it's just that nobody has tried to.
Omar007 wrote on Tue, 12 January 2010 10:36 | i dont think it will work this easy but try to load the apbshader.dll file through scripts
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Yeah, it is that easy; only catch is that your Renegade install gets an APB titlebar instead.
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Oh cool that its that easy
I'm going to try that then ^^
And @ titlebar; whateverrrrrr as if anyone cares about titlebars. (although i did lol'd at some of the APB ones )
[Updated on: Tue, 12 January 2010 12:12] Report message to a moderator
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Re: saberhawk's Stealth effect [message #417446 is a reply to message #417429] |
Tue, 12 January 2010 15:28 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Ah, right; APB has different stealth constants which are used by the shader to fade in/out. Sadly, I no longer have a copy of that shader code, nor do I have the tools to create the shader cache files used by apbshaders.dll.
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Re: saberhawk's Stealth effect [message #417511 is a reply to message #417261] |
Wed, 13 January 2010 11:51 |
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Tupolev TU-95 Bear
Messages: 1176 Registered: April 2009 Location: Rìoghachd Aonaichte
Karma: 1
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General (1 Star) |
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Good work you made Omar
sadly why must good things be made with objects.dbb?
Decent people = Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower, Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, , . If you want me to add you on the decent peoples list PM me.
Quotes or w/e Toggle
Zeratul2400 | .AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
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Zeratul PT2 zeratul2400 wrote on Mon, 10 November 2003 09:49 | GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
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lolnikki6ixx wrote on Wed, 09 June 2010 05:11 | With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
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HaTe wrote on Sun, 04 July 2010 16:17 |
Good-One-Driver wrote on Sun, 04 July 2025 01:37 | everything is possible just need to know how to code
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Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
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CarrierII wrote on Mon, 19 November 2007 22:35 | I am in a bad mood with you, you wasted my time.
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Altzan wrote on Wed, 30 September 2009 14:10 |
Dreganius wrote on Wed, 30 September 2009 07:27 |
Good-One-Driver wrote on Wed, 30 September 2009 09:03 | lol fuckin russians damn communists
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That was the worst comment to this thread ever.
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Nightma12 wrote on Wed, 08 June 2011 14:27 | your mum is a stupid language
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reborn wrote on Sun, 20 November 2011 11:54 | Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
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Ethenal wrote on Sun, 25 March 2012 16:53 |
Azazel wrote on Sun, 25 March 2012 10:20 | 6 Players don't know how to use a tank.
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But 1 knows how to use triggerbot!
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Re: saberhawk's Stealth effect [message #417517 is a reply to message #417513] |
Wed, 13 January 2010 12:10 |
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Tupolev TU-95 Bear
Messages: 1176 Registered: April 2009 Location: Rìoghachd Aonaichte
Karma: 1
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General (1 Star) |
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Omar007 wrote on Wed, 13 January 2010 18:54 |
GOL14TH wrote on Wed, 13 January 2010 19:51 | Good work you made Omar
sadly why must good things be made with objects.dbb?
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Thanks but it wasnt that hard. (Not that easy as i thought either though )
And yea its sad indeed
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:'( sad it cant be used as a .dds
Decent people = Reaver11, ErroR, all of the mods and admins, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower, Danpaul88,HaTe,WNxVerty Tiberian Technologies Generalcamo, , . If you want me to add you on the decent peoples list PM me.
Quotes or w/e Toggle
Zeratul2400 | .AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOUâ„¢ 2003
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Zeratul PT2 zeratul2400 wrote on Mon, 10 November 2003 09:49 | GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
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lolnikki6ixx wrote on Wed, 09 June 2010 05:11 | With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
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HaTe wrote on Sun, 04 July 2010 16:17 |
Good-One-Driver wrote on Sun, 04 July 2025 01:37 | everything is possible just need to know how to code
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Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
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CarrierII wrote on Mon, 19 November 2007 22:35 | I am in a bad mood with you, you wasted my time.
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Altzan wrote on Wed, 30 September 2009 14:10 |
Dreganius wrote on Wed, 30 September 2009 07:27 |
Good-One-Driver wrote on Wed, 30 September 2009 09:03 | lol fuckin russians damn communists
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That was the worst comment to this thread ever.
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Nightma12 wrote on Wed, 08 June 2011 14:27 | your mum is a stupid language
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reborn wrote on Sun, 20 November 2011 11:54 | Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
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Ethenal wrote on Sun, 25 March 2012 16:53 |
Azazel wrote on Sun, 25 March 2012 10:20 | 6 Players don't know how to use a tank.
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But 1 knows how to use triggerbot!
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Re: saberhawk's Stealth effect [message #454165 is a reply to message #454136] |
Sun, 11 September 2011 14:40 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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kamuixmod wrote on Sun, 11 September 2011 12:14 | BUMP:
Scripts 4 are released. So what about this now? Port APB shader to Renegade?
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Absolutely not; the stealth shader from APB is for APB and wouldn't fit in well.
stealth_effect_n.dds is a normal map compressed using "nvcompress -bc3n" from NVIDIA Texture Tools 2.0. I made the normal map itself by cleaning up the original stealth effect image to be seamless, turning it grayscale, and loading it up in Crazybump as a heightmap. The shader uses the red channel (or alpha channel after you compress) as U translation and the green channel as V translation, everything else is ignored. 0 is negative, 127 is no translation, 255 is positive.
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Re: saberhawk's Stealth effect [message #454180 is a reply to message #454165] |
Sun, 11 September 2011 17:00 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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saberhawk wrote on Sun, 11 September 2011 15:40 |
kamuixmod wrote on Sun, 11 September 2011 12:14 | BUMP:
Scripts 4 are released. So what about this now? Port APB shader to Renegade?
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Absolutely not; the stealth shader from APB is for APB and wouldn't fit in well.
stealth_effect_n.dds is a normal map compressed using "nvcompress -bc3n" from NVIDIA Texture Tools 2.0. I made the normal map itself by cleaning up the original stealth effect image to be seamless, turning it grayscale, and loading it up in Crazybump as a heightmap. The shader uses the red channel (or alpha channel after you compress) as U translation and the green channel as V translation, everything else is ignored. 0 is negative, 127 is no translation, 255 is positive.
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That same effect is used in plenty of other games so I really think many mods would like to benefit form it.
Although the effect you provide is quite nice for Renegade.
However, it has one issue though, the little crystal on the laser rifle's first person model is not affected by it, and I would assume it has a pass that does not agree or something.
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Attachment: Crystal.png
(Size: 514.25KB, Downloaded 131 times)
Visit Jerad's deer sweat shop
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Re: saberhawk's Stealth effect [message #454215 is a reply to message #417261] |
Sun, 11 September 2011 20:27 |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
Karma: 0
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Colonel |
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Could we use the same effect to make better looking glass? and how did you guys do it for the water? it is clear now .. it used to be blue... so possibly better glass? Also is it possible to add heat distortion to vehicles and fire?
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
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