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Re: [preview] rotating weaponlist [message #416257 is a reply to message #414950] Wed, 30 December 2009 20:52 Go to previous messageGo to next message
Tunaman
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Registered: January 2005
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Thanks guys! Razz I am thinking about implementing a .ini file that stores texture names of weapons, so that you can change the textures that are shown for each weapon easily. Or I could just add a section in hud.ini. I'll also try to figure out the best way to make the circle's size dynamic.. one thing I wanted to do was to make it look nice at all resolutions. I checked all the resolutions my computer can support and it looked fine, but at very large resolutions it may be very small. Sad

And yeah Xpert! I respawn under the sea, it took me a year or two to swim back to my renehome because of those nasty guys at Starkist.


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[Updated on: Wed, 30 December 2009 21:01]

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Re: [preview] rotating weaponlist [message #416862 is a reply to message #416257] Wed, 06 January 2010 09:32 Go to previous messageGo to next message
Raptor RSF is currently offline  Raptor RSF
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Tunaman wrote on Wed, 30 December 2009 21:52


but at very large resolutions it may be very small. Sad.


On my 1920x1080 screen it looks like this:



A INI function for cirlce size comes in handy Big Ups
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[Updated on: Fri, 04 October 2013 12:47]

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Re: [preview] rotating weaponlist [message #416865 is a reply to message #414950] Wed, 06 January 2010 12:21 Go to previous messageGo to next message
Tunaman
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Registered: January 2005
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There is a variable for size in the ini.
I named it WeaponListDistance, and forgot to put it in the readme. Sorry. :/ It controls the radius of the circle in pixels.

So in HUD.ini just set WeaponListDistance to a number you would like for the radius of the circle it rotates around(the default is 250).


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Re: [preview] rotating weaponlist [message #416937 is a reply to message #414950] Thu, 07 January 2010 23:05 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I haven't looked at your hud yet but what about showing only weapons by the category. Like pressing 1 brings up all the weapons in the 1 column pressing 2 bring up all the weapons in the number 2 column. It might be to confusing for normal gamplay to pick the weapon you want but would look a lot cleaner when having a lot of weapons. I hope you understand what I mean.

Edit:

This is the problem I saw http://img145.imageshack.us/img145/4466/testfa.jpg but after looking at your hud i see that you can change the spacing with parameters you set for it. Also in most normal games you will not have that many weapons.




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[Updated on: Thu, 07 January 2010 23:45]

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Re: [preview] rotating weaponlist [message #416944 is a reply to message #416937] Fri, 08 January 2010 02:34 Go to previous message
Omar007 is currently offline  Omar007
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Gen_Blacky wrote on Fri, 08 January 2010 07:05

I haven't looked at your hud yet but what about showing only weapons by the category. Like pressing 1 brings up all the weapons in the 1 column pressing 2 bring up all the weapons in the number 2 column. It might be to confusing for normal gamplay to pick the weapon you want but would look a lot cleaner when having a lot of weapons. I hope you understand what I mean.

Edit:

This is the problem I saw http://img145.imageshack.us/img145/4466/testfa.jpg but after looking at your hud i see that you can change the spacing with parameters you set for it. Also in most normal games you will not have that many weapons.


Well according to your screenie you wont have any problems by just increasing the WeaponListDistance. Your screen res looks high enough for it Thumbs Up


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