C&C_LakeBed... it's a working title [message #41045] |
Wed, 20 August 2003 14:44 |
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warranto
Messages: 2584 Registered: February 2003 Location: Alberta, Canada
Karma: 0
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General (2 Stars) |
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All I have is the mesh, but I would like people's opinions as to whether or not to attempt to make terrain for it. This map is meant more for the use of strategies, and isn't meant to be too athsteticly pleaseing. Or if someone likes the map enough to take it off my hands and see that it gets a more professional completion, then just ask. This map does need improvements in terms of the layout, currently from the RenX view, there are some area taht are too close together, and won't allow for people or vehicles to get through.
The Map:
http://www.n00bstories.com/image.view.php?id=1134733996&gallery=901
There is a bit of story to go with the map, explaining why a lakebed is so important (currently made up, and as far as the known C&C storyline goes, hasen't been discussed) but I'll save it for the readme if it gets done.
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C&C_LakeBed... it's a working title [message #41054] |
Wed, 20 August 2003 14:58 |
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warranto
Messages: 2584 Registered: February 2003 Location: Alberta, Canada
Karma: 0
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General (2 Stars) |
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A similar post was made in another forum so I'll just copy and past my response...it also further explains my intentions.
Like I said... lakebed, not lake. A lakebed is the bottom of a lake, and if they are able to get down ther, it obviously must be a dry lakebed -and as I said, it's aworking title that would have a story to explain it.. The walls can be fixed, like I said, lots needs to be fixed. It's just the basic idea that I want opinions on. Look at it this way, it's similar to a maze (also another title I was thinking of) that has numerous ways to the oponents base, and ways to get lost as well. As I stated it's not meant to be asthetically pleaseing, but rather offer some need for strategy to win. If it works like I planned, it won't be possible to stay in one place and hold down the mouse button, gaining points as you do so.
Edit: Oh and if it's needed, I can make the "mountains" less rounded. I just need to increase the polygons used.
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