[HUD] Rotating Weaponlist [message #415239] |
Thu, 24 December 2009 00:38 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
|
General (1 Star) |
|
|
Hey, here's my rotating weaponlist(man I am getting tired of typing that word). If you just want to use it, you can extract the zip file into your ren folder. I recommend making a backup of your shaders.dll and hud.ini files if you have them. ^^
Video: http://www.youtube.com/watch?v=rAshl_nGUsE
Screenshot: here
source has been also included, I just included the 4 files I modified and the rest is just the standard scripts 3.4.4 source files.
Some things also added in this shaders.dll - support for alpha(0-255) for colors used in HUD.ini, just use the keyword Alpha when declaring Red,Green,Blue, there's an example in my .ini; HUD disappears when you use the HUD command or are dead. I also added support for vertical healthbars in there, that's not the point of this release though. I do realize that there are bugs in the shaderhud.cpp that still need to be fixed from the original, I'll fix those as soon as I can.
I hope that I got everything ok, and hope you enjoy this. Please send any questions or comments, and if you have any problems with this, please be as descriptive as possible so that I can easily solve them.
[Updated on: Sun, 24 January 2010 18:42] Report message to a moderator
|
|
|
|
|
Re: [HUD] Rotating Weaponlist [message #415285 is a reply to message #415239] |
Thu, 24 December 2009 05:24 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
Karma: 0
|
Colonel |
|
|
Tunaman cheats.
But also, fucking awesome release man. Awesome feature, and not only that, source to go along with it.
-Jelly Administrator
-Exodus Administrator
|
|
|
|
Re: [HUD] Rotating Weaponlist [message #415294 is a reply to message #415239] |
Thu, 24 December 2009 06:03 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
|
General (1 Star) |
|
|
Thanks guys. ^^
And Omar, that's really strange, I did most of my testing in LAN games, and only a few times online. Were you using another HUD by chance with it or just this? Its very possible I messed something up. :<
Edit: seems like it was a corrupted map
Edit: I also found out that it really emphasizes the lag you have... I wonder if I can make a way to fix it.
[Updated on: Thu, 24 December 2009 07:13] Report message to a moderator
|
|
|
|
|
|
|
|
Re: [HUD] Rotating Weaponlist [message #415405 is a reply to message #415239] |
Thu, 24 December 2009 15:26 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
|
Commander |
|
|
Wow this is neat, makes me want to go get my visual studio prepped for compiling again!
Awesome job.
n00bstories Server Administrator
|
|
|
|
Re: [HUD] Rotating Weaponlist [message #415448 is a reply to message #415239] |
Thu, 24 December 2009 21:44 |
|
Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
|
General (1 Star) |
|
|
3.4.4 in general always crashes my LAN servers. [/offtopic]
I think it looks excellent. Also you released it for general use and even gave the source code. As reborn said, hats off to you, good sir.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
|
|
|
|
|
|
|
|
|
|
|
|
Re: [HUD] Rotating Weaponlist [message #417639 is a reply to message #416286] |
Thu, 14 January 2010 20:22 |
osborne19
Messages: 2 Registered: February 2007 Location: Michigan
Karma: 0
|
Recruit |
|
|
Very nice work Tuna! Thank you for releasing this nice piece of work Would it be hard to get this to work with a custom hud? I like it the way it is, but a few people have asked if its possible to get it to work with a custom hud. Again thank you very much for the release man!
Owner of http://www.1337-snipers.com/
|
|
|
Re: [HUD] Rotating Weaponlist [message #417716 is a reply to message #415239] |
Fri, 15 January 2010 19:04 |
|
Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
|
General (3 Stars) |
|
|
I cant change the weapon list x y positions for some reason. I change the values of WeaponListXPos and WeaponListYPos but the weapon list did not move. WeaponListXCentered and
WeaponListYCentered are turned off.
-
Attachment: 1.jpg
(Size: 220.64KB, Downloaded 1484 times)
[Updated on: Fri, 15 January 2010 19:04] Report message to a moderator
|
|
|