Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Need help with a map
Need help with a map [message #414058] Tue, 15 December 2009 03:40 Go to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
I'm currently working on a map with a lot of custom buildings.
Thing is have some problems with it.

How do I correctly drill the space for the buildings in the bottom? (since boolean would be a painfull to do)
And how do I create the Renx visibility part?

I remember there where some tutorials for that.
Haven't found them on renegadehelp.



The keen eye will see that there are z-buffer issues.
Dw they will be solved when the groundmesh for the bases are done and welded. (Same goes for the tibfields)

Also this map will have two harvesters each team.
I have a working system for that.
Re: Need help with a map [message #414115 is a reply to message #414058] Tue, 15 December 2009 17:53 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
Messages: 743
Registered: September 2008
Karma: 0
Colonel

that is cool looking.

as far as i know the only way to do what you ask is to do what you said would be painfull lol.


Live Your Life Not Some one Else's.| Sharing Is Caring

http://dsgaming.us/distrbd21/Distrbd21%20siggy.png

Cookie Jar

Suicide
Re: Need help with a map [message #414823 is a reply to message #414058] Mon, 21 December 2009 06:27 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
I hoped there was an easy way.

Thing is someone should know how to rig up the visibility part?
Re: Need help with a map [message #414836 is a reply to message #414058] Mon, 21 December 2009 08:58 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Why exactly would boolean be painfull?
It does the job fast and easy

The only other way i know is cutting the holes yourself Whats That


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Need help with a map [message #414837 is a reply to message #414058] Mon, 21 December 2009 09:02 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
Well in Renx I have problems when I try to boolean something that wasnt sticking through it well it wouldnt work.

Like if the bottom Z vertex of the building was in the plane. (both coordinates at z=0) It would come up with random garbage.

Well guess I will have to try again probably screwed it up a bit.
Re: Need help with a map [message #414862 is a reply to message #414058] Mon, 21 December 2009 12:23 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
Yea for boolean stuff has to cut through. Lowering buildings to -0,01 should be enough already Thumbs Up

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Mon, 21 December 2009 12:24]

Report message to a moderator

Re: Need help with a map [message #414874 is a reply to message #414058] Mon, 21 December 2009 13:58 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
I should have thought about that lol
Re: Need help with a map [message #414886 is a reply to message #414058] Mon, 21 December 2009 16:29 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
with my far broken english i made this tutorial a few years ago.

http://www.renegadehelp.net/index.php?act=tutorial&id=6154

nvm didnt explained it sorry.


--
quite cool to listen to it Razz


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

[Updated on: Mon, 21 December 2009 16:41]

Report message to a moderator

Re: Need help with a map [message #414935 is a reply to message #414058] Tue, 22 December 2009 07:49 Go to previous messageGo to next message
TeamWolf is currently offline  TeamWolf
Messages: 57
Registered: September 2006
Location: The Desert
Karma: 0
Recruit
It looks like you are using 3ds Max just use the connect tool with edge and then arrange the vertexs.

Or are you trying to connect the buildings together underground?


Re: Need help with a map [message #414940 is a reply to message #414058] Tue, 22 December 2009 08:25 Go to previous message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma: 1
Colonel
I'm drilling the holes for the buildings.
Something like wf and bar is easy.
Only my adv pp is giving me a headache.

I'm working with the buildings in Renx.
I did the terrain in 3ds9.
Only I didnt get the plugin for it to work so I ported the terrain to Renx and added the buildings there.
I will check if connect works in Renx.

I'm still wondering how to add the vis sectors?
I have looked inside hourglas thats comes with leveleditor.
Is it correct that I have to take the base plane where you drive and walk etc? And clone it and give it the vis and hide settings/lower it a bit under the original terrain?
Previous Topic: Noob question #4,897,389
Next Topic: how the hell did westwood do it?
Goto Forum:
  


Current Time: Thu Dec 19 00:22:55 MST 2024

Total time taken to generate the page: 0.00818 seconds