Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Pistol Model - How to continue?
Pistol Model - How to continue? [message #413905] Sun, 13 December 2009 09:21 Go to next message
woandre is currently offline  woandre
Messages: 38
Registered: June 2007
Location: n/a
Karma: 0
Recruit

Ok so,
I made this pistol model (on another 3d program, but that doesn't affect this I think)
My pistol model:



In RenX:


I made the model, textured it (in RenX itself with UVW Map so you get like 8 diffrent textures in the renegade data and it doesn't even look nice....).
I know about Unwrap UVW, I tried following the tutorial(s) that were made for it but I don't understand them 100% and don't get the result I'm supposed to get...

I know the weapon-hand-position has to be done,
but I tried it and failed after trying a couple of times,
I just think it's too hard (for me). Also because I'm not really good with RenX...

Apart from those things,
what else needs to be done?
I believe there's something with "muzzle(s)" or something (I don't know what that is exactly? And you have to do parts in LevelEdit?


So what I'm asking is:
Is there anyone who's good with weapon models, can and likes to help me with this to make it look/work good?
Maybe contact me through PM (and maybe add on MSN) and see if you can help me with finishing this model?
Or even want to fix those things yourown, altho I don't learn from that because I'd like to make more weapons if I understand all this...

Thanks in advance Big Ups


http://i197.photobucket.com/albums/aa142/KHwoandre/signature4.png
Re: Pistol Model - How to continue? [message #413908 is a reply to message #413905] Sun, 13 December 2009 10:11 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
Messages: 1273
Registered: December 2006
Location: Netherlands
Karma: 0
General (1 Star)
I'll help you with the muzzle, in this screenshot you see the settings you need to put.

Simply create a box and place it at the same spot as the mesh muzzlea0 (green triangel)
also you must 'Link' the muzzlebox to the muzzlea0.

You see my muzzle has the name mz_ramj3 this is the muzzle flash from the ramjet in third person. Check out more mz_.w3d files in w3dviewer to see which one you like the most for your weapon.

GL
  • Attachment: muzzle.JPG
    (Size: 138.26KB, Downloaded 122 times)


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL

[Updated on: Sun, 13 December 2009 10:12]

Report message to a moderator

Re: Pistol Model - How to continue? [message #413909 is a reply to message #413905] Sun, 13 December 2009 10:51 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
Simply import the original pistol in renx and align the handles to make the hand possitions as close as possible. Put a EJECT bone to the place where you want the shells to come. Create a box and do as di3 said or use the bone from the imported original pistol
Re: Pistol Model - How to continue? [message #413916 is a reply to message #413905] Sun, 13 December 2009 12:32 Go to previous messageGo to next message
woandre is currently offline  woandre
Messages: 38
Registered: June 2007
Location: n/a
Karma: 0
Recruit

....
I don't know why but I didn't do it well.
The 'MZ_PIST1, MUZZLEA0 and EJECT must be on Hide and Aggregate without [] Bone in the W3d Tools right?

Now when I shoot in 1st pers, I see the 'shot' lights when i shoot, but it's inside my pistol (doesn't matter where I put the MZ_PIST1, MUZZLEA0 and the EJECT...)

In 3rd person, I see just the light from the EJECT/MZ_PIST1, but it's there 24/7...Doesn't matter where I put the triangles...

Also @ ErroR,
there's only the 3rd pers pist model (W_Pist.w3d) or is there also one for 1st pers (I geuss yes but what's the name)

About the 'linking',
I know the button but..How am I sure that they are linked?Because maybe I do it wrong (tried all possible ways)

Thanks for the help already Smile


http://i197.photobucket.com/albums/aa142/KHwoandre/signature4.png
Re: Pistol Model - How to continue? [message #413920 is a reply to message #413916] Sun, 13 December 2009 14:47 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
Messages: 1711
Registered: December 2007
Location: Amsterdam
Karma: 0
General (1 Star)
woandre wrote on Sun, 13 December 2009 20:32

....
I don't know why but I didn't do it well.
The 'MZ_PIST1, MUZZLEA0 and EJECT must be on Hide and Aggregate without [] Bone in the W3d Tools right?

Now when I shoot in 1st pers, I see the 'shot' lights when i shoot, but it's inside my pistol (doesn't matter where I put the MZ_PIST1, MUZZLEA0 and the EJECT...)


MuzzleA0 and eject should be [v]Bone and []Geometry
The MZ_PIST1 should be [v]Bone and [v]Geometry, Hide and Aggregate (im not 100% sure so please correct me if im wrong)
Quote:


...
In 3rd person, I see just the light from the EJECT/MZ_PIST1, but it's there 24/7...Doesn't matter where I put the triangles...

See above answer
Quote:


...
About the 'linking',
I know the button but..How am I sure that they are linked?Because maybe I do it wrong (tried all possible ways)

Thanks for the help already Smile

Press H and check the box 'Display Subtree'


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Pistol Model - How to continue? [message #414010 is a reply to message #413905] Mon, 14 December 2009 10:03 Go to previous messageGo to next message
woandre is currently offline  woandre
Messages: 38
Registered: June 2007
Location: n/a
Karma: 0
Recruit

Heh thanks omar for the info.
Ok so now the muzzle part is done Smile

Now I'd like to continue on the texturing
Quote:

I made the model, textured it (in RenX itself with UVW Map so you get like 8 diffrent textures in the renegade data and it doesn't even look nice....).
I know about Unwrap UVW, I tried following the tutorial(s) that were made for it but I don't understand them 100% and don't get the result I'm supposed to get...


I got textures like http://www.dreamgardenalbum.com/index_files/images/swatches/nonleather2.png , 7 diffrent textures like that.
I want it like http://www.cncden.com/images/c_mobius.jpeg
That you have just 1 TGA file which skins the whole model

I tried this tutorial:
http://www.renegadehelp.net/index.php?act=tutorial&id=6372
Sadly I failed to follow, also because the tutorial is quite hard to understand (for me)...
Is the an easier way to get this job done or is the a better tutorial that even I will understand?

Thanks


http://i197.photobucket.com/albums/aa142/KHwoandre/signature4.png
Re: Pistol Model - How to continue? [message #414184 is a reply to message #413905] Wed, 16 December 2009 04:40 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
You could only untick []Export geometry and that's all.
Re: Pistol Model - How to continue? [message #414304 is a reply to message #413905] Thu, 17 December 2009 09:39 Go to previous messageGo to next message
woandre is currently offline  woandre
Messages: 38
Registered: June 2007
Location: n/a
Karma: 0
Recruit

Anyone that could give me more info about the texturing? That it's like a .dds file....







woandre wrote on Mon, 14 December 2009 18:03

Heh thanks omar for the info.
Ok so now the muzzle part is done Smile

Now I'd like to continue on the texturing
Quote:

I made the model, textured it (in RenX itself with UVW Map so you get like 8 diffrent textures in the renegade data and it doesn't even look nice....).
I know about Unwrap UVW, I tried following the tutorial(s) that were made for it but I don't understand them 100% and don't get the result I'm supposed to get...


I got textures like http://www.dreamgardenalbum.com/index_files/images/swatches/nonleather2.png , 7 diffrent textures like that.
I want it like http://www.cncden.com/images/c_mobius.jpeg
That you have just 1 TGA file which skins the whole model

I tried this tutorial:
http://www.renegadehelp.net/index.php?act=tutorial&id=6372
Sadly I failed to follow, also because the tutorial is quite hard to understand (for me)...
Is there an easier way to get this job done or is the a better tutorial that even I will understand?

Thanks



http://i197.photobucket.com/albums/aa142/KHwoandre/signature4.png
Re: Pistol Model - How to continue? [message #414311 is a reply to message #414304] Thu, 17 December 2009 10:47 Go to previous messageGo to next message
Kimb is currently offline  Kimb
Messages: 607
Registered: August 2009
Location: There is no greater power...
Karma: 0
Colonel

USP much, great!

What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58

This doesn't meet the minimum standards of spam.
Re: Pistol Model - How to continue? [message #414731 is a reply to message #414311] Sun, 20 December 2009 14:30 Go to previous messageGo to next message
woandre is currently offline  woandre
Messages: 38
Registered: June 2007
Location: n/a
Karma: 0
Recruit

Kimb wrote on Thu, 17 December 2009 18:47

USP much, great!

What is USP?



So noone can help me any further?
-Weapon-hand-position (more than just link me to the tut from .renegadehelp.net because I've tried it)
-UVW Unwrap (more than just link me to the tut from .renegadehelp.net because I've tried it)
-Other things I need to know about


http://i197.photobucket.com/albums/aa142/KHwoandre/signature4.png
Re: Pistol Model - How to continue? [message #415532 is a reply to message #413916] Fri, 25 December 2009 16:06 Go to previous message
IAmFenix is currently offline  IAmFenix
Messages: 447
Registered: October 2007
Karma: 0
Commander
woandre wrote on Sun, 13 December 2009 13:32


Also @ ErroR,
there's only the 3rd pers pist model (W_Pist.w3d) or is there also one for 1st pers (I geuss yes but what's the name)


The model for 1st person is f_gm_pist.w3d


http://internetometer.com/image/13843.png
Previous Topic: how the hell did westwood do it?
Next Topic: animating textures
Goto Forum:
  


Current Time: Tue Nov 26 16:01:37 MST 2024

Total time taken to generate the page: 0.00836 seconds