Home » Archived Forums » Renegade Global Community Tournament » Tournament Feedback
Tournament Feedback [message #414552] |
Sat, 19 December 2009 15:22  |
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TD
Messages: 966 Registered: May 2005
Karma: 0
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Colonel |
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This was our (TD & Mr.mom) very first attempt on creating a tournament like this for a pretty much "less active" game than the average recent games out there and we knew it was not going to be easy to get a lot of games actually going. We decided to try it anyway early 2009. We came up with a plan to contact several communities and inform them about an upcoming intercommunity tournament and gave them brief details about it to see if they were interested.
It soon turned out that almost all of them actually were interested and wanted to participate. This was a positive thing for us, since we really wanted to give this a try. Something new for Renegade. We started making up the basic rules and stuff and thought of a new playing system: the building points (BP). Now we never tried this before in any other match, so basically it was tested out by YOU guys in the RGCT itself. Apparently it didn't affect most of the games, but there were at least two matches in which the winner got determined by most BP. So mid 2009 we got the communities ready and arranged other stuff like renegade servers for the the tournament.
We felt like we were ready to tell the public! A few more communities got interested and joined the party and we had 11 teams ready to rumble. Finally, the moment we've been waiting for CAME and the tournament started. The first round was by the way very nice, most, if not, all games got played. We saw our idea of early 2009 happening and it turned out to be an interesting tournament. Sure there were some times where some matches didn't get played and we had to extend deadlines and other stuff. Then there were RL stuff going on that could have affected the RGCT, but both Mr.Mom and I tried our best to complete what we started.
Now I would like to ask you guys for some "SERIOUS" feedback on our job as tournament organizers of the RGCT. What did we do GOOD, and what could have been done better. Should there be another RGCT-alike tournament soon, the other organizers will hopefully find these feedback useful, but especially Mr.Mom and I.
Again, I'd like to ask you guys to stay serious here. Thank you all, everyone who participated and helped us getting this tournament done.

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Re: Tournament Feedback [message #414575 is a reply to message #414570] |
Sat, 19 December 2009 17:53   |
blitzkey
Messages: 53 Registered: August 2009
Karma: 0
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Recruit |
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Chew wrote on Sat, 19 December 2009 18:35 |
luv2pb wrote on Sat, 19 December 2009 18:29 |
Chew wrote on Sat, 19 December 2009 18:24 | Wow... seriously luv2pb... you don't miss a single oppurtunity to brag about NS or bash Exodus make yourself look like a total flaming douchebag asshole...
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Good job, I'm sure TD will appreciate the feedback you provided! Which one of us has the butthurt here?
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Not butthurt at all actually... so you can stop saying that it is starting to get rather old. It seems you are truly the one with the sore ass as you find every possible way to bring the shit up.
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yeah i feel like luv2pb is a really weird kid. wtf is a faildus? no trying to make your own cool words please, leave it to TD.
i liked the community wars they were fun, i didnt like that everytime our match was coming up, 2 days before it happens our site gets DDos and we're left with 1/4 our members actually showing, excluding our match with SoQ where it got DDos but we still ended up getting 8? people that were on the roster orignally. nothing anyone could do though.
[Updated on: Sat, 19 December 2009 17:54] Report message to a moderator
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Re: Tournament Feedback [message #414580 is a reply to message #414552] |
Sat, 19 December 2009 18:56   |
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RadioactiveHell
Messages: 175 Registered: August 2009 Location: San Antonio, TX
Karma: 0
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My biggest complaints are these: The rounds getting pushed back because important rules were not put in place until a few rounds in (for example, the rule about 5 ppl showing up or forfeit). Also, the building point system was just fkin stupid. I didn't think it would affect any games until we lost that round to NE. Lastly, the tourney organizers were often difficult to get in contact with when there were issues I needed to raise with them (server down, rule clarification, etc).
On the plus side, this was a fantastic idea that really pumped life back into some communities and the ren community as a whole, so a big thanks to MrMom and TD. 
Lastly, Luv, gtfo...wow.
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Re: Tournament Feedback [message #414611 is a reply to message #414552] |
Sun, 20 December 2009 02:16   |
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Goztow
Messages: 9750 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Plus:
It went on to the end
A lot of interest of the communities and new contacts, new life in the community
The way brackets were done was good: everyone got to play at least 2 games
The fact u did it on renforums
The followup by the organizers: I thought this went quite well. TD took over perfectly after Mr. Mom had to go awol
The fact people could only play for one community was a big plus
Minus:
Rules about forfeiting and the likes should be clear at the very start next time. However, I completely aknowledge that you couldn't have really known before this tourney took place
10 players is too much for any community bar Jelly to bring together. The system with minimum 5 maximum 10 was ok.
Took too long to finish due to extra delays
No euro server (I know you planned to get one but asking for rdp to install an own personal bot seemed a bit of overkill to me)
Building points lead to gameover once one team got a building cause they could then camp it out on all game time left.
A lot of trouble to bring a team together to only play 1 map twice. Usually we aim to do more maps in a community match because it's so hard to get a lot of people online at the same time.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Sun, 20 December 2009 02:22] Report message to a moderator
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Re: Tournament Feedback [message #414624 is a reply to message #414563] |
Sun, 20 December 2009 03:33   |
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Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
Karma: 0
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Commander |
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luv2pb wrote on Sun, 20 December 2009 01:09 | You guys actually got it done. It seemed like those who were involved had fun. The sponsor is win. Faildus lost. Any activity done by members of the community is always winrar..
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Just a question, why the hell are YOU attempting to turn this into another NS vs. Exodus thread? This is a thread about feedback for the RGCT, not about NS/Exodus.
I could also easily brag about the fact that we could get a team going and you guys couldn't, even though we lost, we did participate. And you'll be proud and happy for giving away prize money because you couldn't get a team going, but when someone who is awarded the money then uses it for something different than you wanted or expected you'll start second guessing him in public.
I will also defend our team here because detharmy, who organized our team back then, went missing without notifying anyone. Right now TIESTO and FlaminGnz are handling it and they're doing a pretty good job at it.
You are just bashing at us for no reason. You're taking every opportunity you can get to just start another NS/Exo thread.. Now who is being butthurt?
Now, to stay on topic:
+: It finished.
+: Good communication.
+: Clear bracket
-: Winning Conditions should just be normal again. It was good for a tryout though.
-: Only one map per round.
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
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Re: Tournament Feedback [message #414663 is a reply to message #414552] |
Sun, 20 December 2009 07:37   |
Tiesto
Messages: 600 Registered: June 2006
Karma: 0
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Colonel |
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If we are having one next year, i recommend starting the rounds early in the summer so we can do the entire tournament in the summer when people are more active.
I'm looking forward to the next one.
Lol @ Luvpb, you sad kid.
Exodus Senior Moderator
For a commwar against Exodus, pm me.
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Re: Tournament Feedback [message #414712 is a reply to message #414552] |
Sun, 20 December 2009 12:01   |
Tiesto
Messages: 600 Registered: June 2006
Karma: 0
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Colonel |
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It'll be nice if we could do another. I'd help in anyway possible to make another one possible.
Maybe more people to share the load? As Mom & TD got abit overloaded at times..
Exodus Senior Moderator
For a commwar against Exodus, pm me.
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Re: Tournament Feedback [message #414767 is a reply to message #414766] |
Sun, 20 December 2009 18:08   |
Tiesto
Messages: 600 Registered: June 2006
Karma: 0
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Colonel |
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ELiT3FLyR wrote on Mon, 21 December 2009 02:00 | it would be better to do a world cup style league so they can organise times for the games themselves
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That is a good idea...
Exodus Senior Moderator
For a commwar against Exodus, pm me.
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