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Need help with a map [message #414058] Tue, 15 December 2009 03:40 Go to next message
Reaver11 is currently offline  Reaver11
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I'm currently working on a map with a lot of custom buildings.
Thing is have some problems with it.

How do I correctly drill the space for the buildings in the bottom? (since boolean would be a painfull to do)
And how do I create the Renx visibility part?

I remember there where some tutorials for that.
Haven't found them on renegadehelp.



The keen eye will see that there are z-buffer issues.
Dw they will be solved when the groundmesh for the bases are done and welded. (Same goes for the tibfields)

Also this map will have two harvesters each team.
I have a working system for that.
Re: Need help with a map [message #414115 is a reply to message #414058] Tue, 15 December 2009 17:53 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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that is cool looking.

as far as i know the only way to do what you ask is to do what you said would be painfull lol.


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Re: Need help with a map [message #414823 is a reply to message #414058] Mon, 21 December 2009 06:27 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I hoped there was an easy way.

Thing is someone should know how to rig up the visibility part?
Re: Need help with a map [message #414836 is a reply to message #414058] Mon, 21 December 2009 08:58 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Why exactly would boolean be painfull?
It does the job fast and easy

The only other way i know is cutting the holes yourself Whats That


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Need help with a map [message #414837 is a reply to message #414058] Mon, 21 December 2009 09:02 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Well in Renx I have problems when I try to boolean something that wasnt sticking through it well it wouldnt work.

Like if the bottom Z vertex of the building was in the plane. (both coordinates at z=0) It would come up with random garbage.

Well guess I will have to try again probably screwed it up a bit.
Re: Need help with a map [message #414862 is a reply to message #414058] Mon, 21 December 2009 12:23 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Yea for boolean stuff has to cut through. Lowering buildings to -0,01 should be enough already Thumbs Up

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Mon, 21 December 2009 12:24]

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Re: Need help with a map [message #414874 is a reply to message #414058] Mon, 21 December 2009 13:58 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I should have thought about that lol
Re: Need help with a map [message #414886 is a reply to message #414058] Mon, 21 December 2009 16:29 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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with my far broken english i made this tutorial a few years ago.

http://www.renegadehelp.net/index.php?act=tutorial&id=6154

nvm didnt explained it sorry.


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I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

[Updated on: Mon, 21 December 2009 16:41]

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Re: Need help with a map [message #414935 is a reply to message #414058] Tue, 22 December 2009 07:49 Go to previous messageGo to next message
TeamWolf is currently offline  TeamWolf
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It looks like you are using 3ds Max just use the connect tool with edge and then arrange the vertexs.

Or are you trying to connect the buildings together underground?


Re: Need help with a map [message #414940 is a reply to message #414058] Tue, 22 December 2009 08:25 Go to previous message
Reaver11 is currently offline  Reaver11
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I'm drilling the holes for the buildings.
Something like wf and bar is easy.
Only my adv pp is giving me a headache.

I'm working with the buildings in Renx.
I did the terrain in 3ds9.
Only I didnt get the plugin for it to work so I ported the terrain to Renx and added the buildings there.
I will check if connect works in Renx.

I'm still wondering how to add the vis sectors?
I have looked inside hourglas thats comes with leveleditor.
Is it correct that I have to take the base plane where you drive and walk etc? And clone it and give it the vis and hide settings/lower it a bit under the original terrain?
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