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Home » Tiberian Technologies / Blackhand Studios » Other Products » Memory Leak? [shaders.dll] - Fixed ^^
Re: Memory Leak? [shaders.dll] [message #413952 is a reply to message #413889] Sun, 13 December 2009 18:18 Go to previous messageGo to previous message
Tunaman
Messages: 1190
Registered: January 2005
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General (1 Star)
Yeah; I do like the debug information while I'm still working on my dll(I'm usually pretty careful but in case I forget to clean something up on my end).
Yeah, the memory leaks didn't seem like a big deal since its only 2-3 items that don't get deleted per instance of ren it seems. I was just wondering if anyone knew a fix. ^^
Thanks for the quick reply!


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