Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » beta test TT patch
Re: beta test TT patch [message #413558 is a reply to message #413391] |
Tue, 08 December 2009 18:54   |
Chronojam
Messages: 688 Registered: March 2003
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Goztow wrote on Mon, 07 December 2009 14:11 | With all due respect, I doubt that any of the APB or Reborn testers would notice a balance issue even if it was sky high.
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I think we've done a fine job, although I can't speak for the Reborn testers since most are MIA.
Beyond "balance" issues like the empty unit point fix that I insisted be made a toggle-able option, we've been pushing to see (for example) various LevelEdit flaws finally get confronted which extends the life of the game by enabling what modders there are. Or being able to adjust how long an abandoned vehicle stays "teamed" so you cannot hide behind an empty "neutral" unit.
I'm sure lots of servers would be interested in trying out gameplay without Power Plant loss doubling and/or delaying builds, a core APB feature anybody will be able to experiment with. And spamming refill during combat? Yeah, being able to allocate a lockout timer is a great thing. Some people might think it's a "home field advantage" but I think it's cheap.
We were also huge proponents of disallowing vehicle-infantry combo reloads; you know, the fact you can use a tank coupled with a PIC/railgun to easily multiply your DPS. Of course, once again, it's optional. If you think that's skill to tap E twice while clicking in the middle, leave it on.
Reaching a balance is not something we're new to. That's why we have http://apb.mp-gaming.com/?act=balance after all, because it is a great concern to us.
Suffice to say though, there's a lot more at stake than shiney water.
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beta test TT patch
By: Hitman on Fri, 04 December 2009 05:44
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Re: beta test TT patch
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Re: beta test TT patch
By: Hitman on Fri, 04 December 2009 05:48
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Re: beta test TT patch
By: Hitman on Fri, 04 December 2009 06:35
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Re: beta test TT patch
By: lion on Fri, 04 December 2009 14:41
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Re: beta test TT patch
By: HaTe on Fri, 04 December 2009 17:54
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Re: beta test TT patch
By: rrutk on Sat, 05 December 2009 04:09
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Re: beta test TT patch
By: cmatt42 on Sat, 05 December 2009 23:40
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Re: beta test TT patch
By: HaTe on Sun, 06 December 2009 08:30
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Re: beta test TT patch
By: BlueThen on Fri, 04 December 2009 19:02
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Re: beta test TT patch
By: halo2pac on Fri, 04 December 2009 22:20
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Re: beta test TT patch
By: Tiesto on Mon, 07 December 2009 09:06
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Re: beta test TT patch
By: mac on Tue, 08 December 2009 04:20
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Re: beta test TT patch
By: ChewML on Sat, 05 December 2009 11:40
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Re: beta test TT patch
By: dr3w2 on Sun, 06 December 2009 22:13
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Re: beta test TT patch
By: jonwil on Mon, 07 December 2009 02:40
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Re: beta test TT patch
By: Goztow on Mon, 07 December 2009 10:21
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Re: beta test TT patch
By: Caveman on Mon, 07 December 2009 10:32
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Re: beta test TT patch
By: TruYuri on Mon, 07 December 2009 10:43
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Re: beta test TT patch
By: Goztow on Mon, 07 December 2009 12:11
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Re: beta test TT patch
By: cmatt42 on Mon, 07 December 2009 19:59
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Re: beta test TT patch
By: Goztow on Tue, 08 December 2009 00:26
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Re: beta test TT patch
By: cmatt42 on Tue, 08 December 2009 11:17
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Re: beta test TT patch
By: Wiener on Tue, 08 December 2009 12:16
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Re: beta test TT patch
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Re: beta test TT patch
By: TruYuri on Tue, 08 December 2009 17:24
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