Chargeup weapons bug [message #412967] |
Thu, 03 December 2009 07:54 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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So in LE, you can define how long a projectile takes to charge up to fire. However, if you have different chargeup times for the primary and secondary fire, it'll only use the primary fire's charge time for both primary AND secondary fire.
For example, if I have a laser rifle and make it have a powerful chargeup for a secondary fire, and the normal laser rifle attack doesn't charge up, then the secondary fire will also not charge up. Same applies if I switch that around, then the secondary fire would also have to charge up if I made primary fire have to charge up.
It might not seem too big of a deal, but small fixes like this to help Renegade can really go a long way. Especially with mods such as APB and Reborn.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Chargeup weapons bug [message #412991 is a reply to message #412967] |
Thu, 03 December 2009 11:38 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Yeah I brought this to their attention a while back, seems like one person said they'll look at it and another said there was nothing they could do, if I remember correctly.
In addition it doesn't cancel the changing time if you let up on the mouse, if you keep rapidly clicking it will fire anyways. Or if you just click once and time a second click at the end of its charge time it will fire. This of course can cause annoying consistency issues.
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[Updated on: Thu, 03 December 2009 11:40] Report message to a moderator
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