Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Altitude bug - aka "deadzones"
Re: Altitude bug - aka "deadzones" [message #411673 is a reply to message #411512] Fri, 20 November 2009 18:33 Go to previous messageGo to next message
Spoony is currently offline  Spoony
Messages: 3915
Registered: January 2006
Karma: 0
General (3 Stars)
Tactics & Strategies Moderator
i've written a balance analysis on the subject. it's early days of course, it'd be well worth testing it in a large server. a community match would be ideal since it's easy to make sure everyone on both teams has the map download; it seems impractical to use it in a public server right now.
http://www.renegadeforums.com/index.php?t=msg&th=35239&start=0&rid=2 0608


Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful

[Updated on: Fri, 20 November 2009 18:34]

Report message to a moderator

Re: Altitude bug - aka "deadzones" [message #411748 is a reply to message #411106] Sat, 21 November 2009 13:41 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
Messages: 743
Registered: September 2008
Karma: 0
Colonel

Why not make it a server side patch for mesa? wont it work that way cus the map in your data folder is just so you can join the game, the ldd, lsd, ddb in LE when you put that in your server the map in your data folder acts like a file to be able to join it.

Live Your Life Not Some one Else's.| Sharing Is Caring

http://dsgaming.us/distrbd21/Distrbd21%20siggy.png

Cookie Jar

Suicide
Re: Altitude bug - aka "deadzones" [message #411754 is a reply to message #411106] Sat, 21 November 2009 14:31 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
That will not work. I asked.


Re: Altitude bug - aka "deadzones" [message #411778 is a reply to message #411754] Sat, 21 November 2009 17:52 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
Messages: 743
Registered: September 2008
Karma: 0
Colonel

reborn wrote on Sat, 21 November 2009 15:31

That will not work. I asked.

oh didn't see that lol..


Live Your Life Not Some one Else's.| Sharing Is Caring

http://dsgaming.us/distrbd21/Distrbd21%20siggy.png

Cookie Jar

Suicide
Re: Altitude bug - aka "deadzones" [message #411816 is a reply to message #411106] Sun, 22 November 2009 03:03 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
There is an additional mesh in the mesa2.mix map which forces the engine to increase the Z axis size used during netcode updates. This is required on both client AND server otherwise the positions they send to each other won't match up and you will end up spawning in mid air several hundred miles above the actual map terrain, falling for a very long time and then going SPLAT when you hit the ground.

As stated before, it's a stopgap fix until 4.0 is released and fixes the code which causes the problem. At that point the mesa2.mix map becomes redundant and can be deleted as the original Mesa will work properly.


http://steamsignature.com/card/1/76561197975867233.png
Re: Altitude bug - aka "deadzones" [message #412057 is a reply to message #411106] Tue, 24 November 2009 12:38 Go to previous message
GoTWhisKéY is currently offline  GoTWhisKéY
Messages: 320
Registered: July 2004
Location: Canada
Karma: 0
Recruit
danpaul's the man! Thanks.

Old School Renny

Previous Topic: skin requset
Next Topic: ew my sam sites don't work??????
Goto Forum:
  


Current Time: Fri Dec 20 17:37:30 MST 2024

Total time taken to generate the page: 0.01719 seconds