request - Nod Rocket Soldier bug [message #411096] |
Tue, 17 November 2009 04:02 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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This is a fairly minor thing but I think it's better off fixed than unfixed.
The Nod Rocket soldier has a bug in its points (the FUD clan found it years ago but I don't think anybody really cared); GDI barely gets any points damaging him, they only get the kill points. You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)
could someone knock up a quick fix for this?
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Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
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Re: request - Nod Rocket Soldier bug [message #411097 is a reply to message #411096] |
Tue, 17 November 2009 04:10 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
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Colonel |
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meh i find it fine tbh, gdi has an advantage over nod when it comes to infantry anyways, might aswell compensate a bit... even tho its in a rather weird and somewhat useless way
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Re: request - Nod Rocket Soldier bug [message #411098 is a reply to message #411097] |
Tue, 17 November 2009 04:23 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?)
imagine if you can a last-minute point race. we've gotten rid of the bullshit like sniping tanks; if rocket soldiers are being used then they ought to yield the right points when they're killed.
i have won field games by 1 point before...
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Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: request - Nod Rocket Soldier bug [message #411101 is a reply to message #411098] |
Tue, 17 November 2009 04:52 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
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Colonel |
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Spoony wrote on Tue, 17 November 2009 05:23 | think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?)
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if nod gets a rocket guy in tunnel... gdi should get a gunner in tunnel to counter it(shouldn't be a problem at all) and just keep 2 meds in field to keep nod off the harv/buildings
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Re: request - Nod Rocket Soldier bug [message #411104 is a reply to message #411103] |
Tue, 17 November 2009 05:31 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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many thanks reborn.
hitman, that surely doesn't invalidate the argument... i think it's quite good that a rocket soldier can be considered a legitimate tactic.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: request - Nod Rocket Soldier bug [message #411146 is a reply to message #411096] |
Tue, 17 November 2009 12:50 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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No problem...
You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree?
I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...
I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/
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[Updated on: Tue, 17 November 2009 15:26] Report message to a moderator
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Re: request - Nod Rocket Soldier bug [message #411150 is a reply to message #411096] |
Tue, 17 November 2009 12:59 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Spoony wrote on Tue, 17 November 2009 04:02 | You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?
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And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?
k thanks
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[Updated on: Tue, 17 November 2009 13:02] Report message to a moderator
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Re: request - Nod Rocket Soldier bug [message #411155 is a reply to message #411150] |
Tue, 17 November 2009 13:11 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
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Jerad Gray wrote on Tue, 17 November 2009 13:59 |
Spoony wrote on Tue, 17 November 2009 04:02 | You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?
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And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?
k thanks
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NICE FIND MAN
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Re: request - Nod Rocket Soldier bug [message #411277 is a reply to message #411146] |
Wed, 18 November 2009 08:21 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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reborn wrote on Tue, 17 November 2009 13:50 | No problem...
You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree?
I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...
I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/
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if you set it for 0.05 then i guess the total kill points would even out to 22/23? if so then that's right.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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