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request - Nod Rocket Soldier bug [message #411096] Tue, 17 November 2009 04:02 Go to next message
Spoony is currently offline  Spoony
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This is a fairly minor thing but I think it's better off fixed than unfixed.

The Nod Rocket soldier has a bug in its points (the FUD clan found it years ago but I don't think anybody really cared); GDI barely gets any points damaging him, they only get the kill points. You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)

could someone knock up a quick fix for this?


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Re: request - Nod Rocket Soldier bug [message #411097 is a reply to message #411096] Tue, 17 November 2009 04:10 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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meh i find it fine tbh, gdi has an advantage over nod when it comes to infantry anyways, might aswell compensate a bit... even tho its in a rather weird and somewhat useless way
Re: request - Nod Rocket Soldier bug [message #411098 is a reply to message #411097] Tue, 17 November 2009 04:23 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?)

imagine if you can a last-minute point race. we've gotten rid of the bullshit like sniping tanks; if rocket soldiers are being used then they ought to yield the right points when they're killed.

i have won field games by 1 point before...


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Re: request - Nod Rocket Soldier bug [message #411100 is a reply to message #411096] Tue, 17 November 2009 04:30 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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a few points won't be a problem if it's fixed imo
Re: request - Nod Rocket Soldier bug [message #411101 is a reply to message #411098] Tue, 17 November 2009 04:52 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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Spoony wrote on Tue, 17 November 2009 05:23

think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?)


if nod gets a rocket guy in tunnel... gdi should get a gunner in tunnel to counter it(shouldn't be a problem at all) and just keep 2 meds in field to keep nod off the harv/buildings
Re: request - Nod Rocket Soldier bug [message #411102 is a reply to message #411096] Tue, 17 November 2009 05:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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I will fix this. Remind me if I haven't in a few days.


Re: request - Nod Rocket Soldier bug [message #411103 is a reply to message #411101] Tue, 17 November 2009 05:23 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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Hitman wrote on Tue, 17 November 2009 13:52

Spoony wrote on Tue, 17 November 2009 05:23

think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?)


if nod gets a rocket guy in tunnel... gdi should get a gunner in tunnel to counter it(shouldn't be a problem at all) and just keep 2 meds in field to keep nod off the harv/buildings

gdi has a rocket offices as well Huh
Re: request - Nod Rocket Soldier bug [message #411104 is a reply to message #411103] Tue, 17 November 2009 05:31 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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many thanks reborn.

hitman, that surely doesn't invalidate the argument... i think it's quite good that a rocket soldier can be considered a legitimate tactic.


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Re: request - Nod Rocket Soldier bug [message #411146 is a reply to message #411096] Tue, 17 November 2009 12:50 Go to previous messageGo to next message
reborn is currently offline  reborn
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No problem...

You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree?

I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...
I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/
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[Updated on: Tue, 17 November 2009 15:26]

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Re: request - Nod Rocket Soldier bug [message #411150 is a reply to message #411096] Tue, 17 November 2009 12:59 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Spoony wrote on Tue, 17 November 2009 04:02

You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?

And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?
k thanks


[Updated on: Tue, 17 November 2009 13:02]

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Re: request - Nod Rocket Soldier bug [message #411155 is a reply to message #411150] Tue, 17 November 2009 13:11 Go to previous messageGo to next message
Hitman is currently offline  Hitman
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Jerad Gray wrote on Tue, 17 November 2009 13:59

Spoony wrote on Tue, 17 November 2009 04:02

You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?

And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?
k thanks

NICE FIND MAN
Re: request - Nod Rocket Soldier bug [message #411167 is a reply to message #411155] Tue, 17 November 2009 14:29 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Hitman wrote on Tue, 17 November 2009 13:11

Jerad Gray wrote on Tue, 17 November 2009 13:59

Spoony wrote on Tue, 17 November 2009 04:02

You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?

And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?
k thanks

NICE FIND MAN

I THINK THE GAME WILL BE MORE BALANCED IF WE DISABLE POINTS. THEN WHEN TWO EXACTLY EQUALLY SKILLED TEAMS PLAY ON-LINE THEY WON'T BE ABLE TO BITCH ABOUT MAKING 2 EXTRA POINTS WHEN SHOOTING WITH A GUN THAT DOES 2 LESS DAMAGE!


Re: request - Nod Rocket Soldier bug [message #411277 is a reply to message #411146] Wed, 18 November 2009 08:21 Go to previous message
Spoony is currently offline  Spoony
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reborn wrote on Tue, 17 November 2009 13:50

No problem...

You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree?

I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...
I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/


if you set it for 0.05 then i guess the total kill points would even out to 22/23? if so then that's right.


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