| request - Nod Rocket Soldier bug [message #411096] | 
			Tue, 17 November 2009 04:02   | 
		 
		
			
				
				
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						Spoony
						 Messages: 3915 Registered: January 2006 
						
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		This is a fairly minor thing but I think it's better off fixed than unfixed. 
 
The Nod Rocket soldier has a bug in its points (the FUD clan found it years ago but I don't think anybody really cared); GDI barely gets any points damaging him, they only get the kill points. You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding) 
 
could someone knock up a quick fix for this?
		
		
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Renedrama [ren-i-drah-muh] 
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			| Re: request - Nod Rocket Soldier bug [message #411097 is a reply to message #411096] | 
			Tue, 17 November 2009 04:10    | 
		 
		
			
				
				
				
					
						  
						Hitman
						 Messages: 878 Registered: November 2005  Location: Belgium
						
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		meh i find it fine tbh, gdi has an advantage over nod when it comes to infantry anyways, might aswell compensate a bit... even tho its in a rather weird and somewhat useless way
		
		
		
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			| Re: request - Nod Rocket Soldier bug [message #411098 is a reply to message #411097] | 
			Tue, 17 November 2009 04:23    | 
		 
		
			
				
				
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						Spoony
						 Messages: 3915 Registered: January 2006 
						
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		think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?) 
 
imagine if you can a last-minute point race. we've gotten rid of the bullshit like sniping tanks; if rocket soldiers are being used then they ought to yield the right points when they're killed. 
 
i have won field games by 1 point before...
		
		
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Renedrama [ren-i-drah-muh] 
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			| Re: request - Nod Rocket Soldier bug [message #411101 is a reply to message #411098] | 
			Tue, 17 November 2009 04:52    | 
		 
		
			
				
				
				
					
						  
						Hitman
						 Messages: 878 Registered: November 2005  Location: Belgium
						
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		| Spoony wrote on Tue, 17 November 2009 05:23 |   think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?) 
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if nod gets a rocket guy in tunnel... gdi should get a gunner in tunnel to counter it(shouldn't be a problem at all) and just keep 2 meds in field to keep nod off the harv/buildings
		
		
		
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			| Re: request - Nod Rocket Soldier bug [message #411104 is a reply to message #411103] | 
			Tue, 17 November 2009 05:31    | 
		 
		
			
				
				
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						Spoony
						 Messages: 3915 Registered: January 2006 
						
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		many thanks reborn. 
 
hitman, that surely doesn't invalidate the argument... i think it's quite good that a rocket soldier can be considered a legitimate tactic.
		
		
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Renedrama [ren-i-drah-muh] 
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			| Re: request - Nod Rocket Soldier bug [message #411146 is a reply to message #411096] | 
			Tue, 17 November 2009 12:50    | 
		 
		
			
				
				
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						reborn
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		No problem... 
 
You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree? 
 
I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...  
I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/
		
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		[Updated on: Tue, 17 November 2009 15:26] Report message to a moderator  
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			| Re: request - Nod Rocket Soldier bug [message #411150 is a reply to message #411096] | 
			Tue, 17 November 2009 12:59    | 
		 
		
			
				
				
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						Jerad2142
						 Messages: 3826 Registered: July 2006  Location: USA
						
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		| Spoony wrote on Tue, 17 November 2009 04:02 |    You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?
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And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?  
k thanks
		
		
 
  
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		[Updated on: Tue, 17 November 2009 13:02] Report message to a moderator  
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			| Re: request - Nod Rocket Soldier bug [message #411155 is a reply to message #411150] | 
			Tue, 17 November 2009 13:11    | 
		 
		
			
				
				
				
					
						  
						Hitman
						 Messages: 878 Registered: November 2005  Location: Belgium
						
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		| Jerad Gray wrote on Tue, 17 November 2009 13:59 |  
 | Spoony wrote on Tue, 17 November 2009 04:02 |    You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?
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And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?  
k thanks
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NICE FIND MAN
		
		
		
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			| Re: request - Nod Rocket Soldier bug [message #411277 is a reply to message #411146] | 
			Wed, 18 November 2009 08:21   | 
		 
		
			
				
				
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						Spoony
						 Messages: 3915 Registered: January 2006 
						
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		| reborn wrote on Tue, 17 November 2009 13:50 |   No problem... 
 
You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree? 
 
I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...  
I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/
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if you set it for 0.05 then i guess the total kill points would even out to 22/23? if so then that's right.
		
		
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Renedrama [ren-i-drah-muh] 
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