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			| request - Nod Rocket Soldier bug [message #411096] | Tue, 17 November 2009 04:02  |  
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				|  |  Spoony Messages: 3915
 Registered: January 2006
 
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 | General (3 Stars)Tactics & Strategies Moderator
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	| This is a fairly minor thing but I think it's better off fixed than unfixed. 
 The Nod Rocket soldier has a bug in its points (the FUD clan found it years ago but I don't think anybody really cared); GDI barely gets any points damaging him, they only get the kill points. You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)
 
 could someone knock up a quick fix for this?
 
 Unleash the Renerageâ„¢
 
 Renedrama [ren-i-drah-muh]
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 1. the inevitable criticism one receives after doing something awful
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			| Re: request - Nod Rocket Soldier bug [message #411097 is a reply to message #411096] | Tue, 17 November 2009 04:10   |  
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					|  Hitman Messages: 878
 Registered: November 2005
 Location: Belgium
 
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	| meh i find it fine tbh, gdi has an advantage over nod when it comes to infantry anyways, might aswell compensate a bit... even tho its in a rather weird and somewhat useless way |  
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			| Re: request - Nod Rocket Soldier bug [message #411098 is a reply to message #411097] | Tue, 17 November 2009 04:23   |  
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				|  |  Spoony Messages: 3915
 Registered: January 2006
 
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 | General (3 Stars)Tactics & Strategies Moderator
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	| think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?) 
 imagine if you can a last-minute point race. we've gotten rid of the bullshit like sniping tanks; if rocket soldiers are being used then they ought to yield the right points when they're killed.
 
 i have won field games by 1 point before...
 
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 Renedrama [ren-i-drah-muh]
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			| Re: request - Nod Rocket Soldier bug [message #411101 is a reply to message #411098] | Tue, 17 November 2009 04:52   |  
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					|  Hitman Messages: 878
 Registered: November 2005
 Location: Belgium
 
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	| | Spoony wrote on Tue, 17 November 2009 05:23 |  | think of field... with the new clanwars settings nod occasionally does use a rocket soldier (kill the other day?)
 
 
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 if nod gets a rocket guy in tunnel... gdi should get a gunner in tunnel to counter it(shouldn't be a problem at all) and just keep 2 meds in field to keep nod off the harv/buildings
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			| Re: request - Nod Rocket Soldier bug [message #411104 is a reply to message #411103] | Tue, 17 November 2009 05:31   |  
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				|  |  Spoony Messages: 3915
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 | General (3 Stars)Tactics & Strategies Moderator
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	| many thanks reborn. 
 hitman, that surely doesn't invalidate the argument... i think it's quite good that a rocket soldier can be considered a legitimate tactic.
 
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 Renedrama [ren-i-drah-muh]
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			| Re: request - Nod Rocket Soldier bug [message #411146 is a reply to message #411096] | Tue, 17 November 2009 12:50   |  
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				|  |  reborn Messages: 3231
 Registered: September 2004
 Location: uk - london
 
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	| No problem... 
 You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree?
 
 I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...
 I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/
 
	
	 Attachment: points.JPG (Size: 179.77KB, Downloaded 287 times)
 
 
 
 [Updated on: Tue, 17 November 2009 15:26] Report message to a moderator |  
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			| Re: request - Nod Rocket Soldier bug [message #411150 is a reply to message #411096] | Tue, 17 November 2009 12:59   |  
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				|  |  Jerad2142 Messages: 3825
 Registered: July 2006
 Location: USA
 
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	| | Spoony wrote on Tue, 17 November 2009 04:02 |  | You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?
 
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 And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?
 k thanks
 
 
  Visit Jerad's deer sweat shop [Updated on: Tue, 17 November 2009 13:02] Report message to a moderator |  
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			| Re: request - Nod Rocket Soldier bug [message #411155 is a reply to message #411150] | Tue, 17 November 2009 13:11   |  
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					|  Hitman Messages: 878
 Registered: November 2005
 Location: Belgium
 
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	| | Jerad Gray wrote on Tue, 17 November 2009 13:59 |  | 
 | Spoony wrote on Tue, 17 November 2009 04:02 |  | You ought to get about 23 points killing him (10% of the unit cost, as is the case for all other priced infantry, give or take one point for rounding)could someone knock up a quick fix for this?
 
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 And while your knocking those points up could you make the 8 free soldiers return 0 points to match 10% of their cost?
 k thanks
 
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 NICE FIND MAN
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			| Re: request - Nod Rocket Soldier bug [message #411277 is a reply to message #411146] | Wed, 18 November 2009 08:21  |  
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				|  |  Spoony Messages: 3915
 Registered: January 2006
 
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 | General (3 Stars)Tactics & Strategies Moderator
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	| | reborn wrote on Tue, 17 November 2009 13:50 |  | No problem...
 
 You're right, the Nod rocket guy has no damage points assigned to him. The direct counter-part on GDI has a value of 0.05, with the Gunner being worth 0.07. It makes sense to me that he should be worth 0.05 too. Would you agree?
 
 I would prefer to make something useful, something that lets server owners define presets in a list themselves, then let that list define the keys in the ini file. This way you could add preset names to a list, then have that list create valid key names so you can add entries for other presets to change there Damage Points too. However, I do not think I can have the list define variables like that...
 I may have to create a static list of preset names. But I really wish I could think of a way to do what I just explained. :-/
 
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 if you set it for 0.05 then i guess the total kill points would even out to 22/23? if so then that's right.
 
 Unleash the Renerageâ„¢
 
 Renedrama [ren-i-drah-muh]
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 1. the inevitable criticism one receives after doing something awful
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