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Re: hourglass [message #410274 is a reply to message #410269] Wed, 11 November 2009 13:45 Go to previous messageGo to previous message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Registered: March 2006
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General (2 Stars)
You can always extract the .w3d and import it into gmax via the plugin that lets you do so, but this makes it lose its textures IIRC. Still, if you intend to modify Hourglass, you'd probably be changing up textures in some form or another anyway, so it's not a huge problem to re-apply them.

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