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Re: PimPen Harvy [message #409694 is a reply to message #409409] Sat, 07 November 2009 06:57 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma:
General (2 Stars)
That's easy to do (add collisions).
Select the harvester, the wheels or other parts that can be shot. The simply tick:
[]Physical
[]Vehicle
[]Projectile
(all except vis)
Now you got your collisions, you can shoot it and not walk threw it.
Tbh that looks like a simple light not neon, altho i'll take a look and try to make a better method. If the harvy doesn't have, or you want to add more damage spots (places where fire and smoke come out when it's health is low) add a DAMAGE bone, copy a green prism thing and simply rename it. If you want more damage places, then name otheres DAMAGE00, DAMAGE01, DAMAGE02 etc. but this time untick []Export transform bone.

[Updated on: Sat, 07 November 2009 06:59]

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