Parts Missing On Model When Exported [message #40140] |
Sun, 17 August 2003 11:12 |
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Sanada78
Messages: 435 Registered: April 2003
Karma: 0
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Commander |
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I have now finished working on the model I edited, after 2 corruptions. I then did what you usually do for a vehicle model since its vehicle. I exported it as a "Hierarchical Model".
I then went to W3D viewer to check it. I found that parts of certain objects where missing, these objects where complete and had nothing grouped with them. For example, I attached "Object01" to "Object02" to form "Object03". The parts that where of "Object02" are not visible when viewed in W3D viewer.
I thinking it might have to do with the bit where a window usually pops up just before you attach objects together about Material ID's. Do you think if that I selected the wrong option it might of caused this?
[Updated on: Sun, 17 August 2003 11:16] Report message to a moderator
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Parts Missing On Model When Exported [message #40160] |
Sun, 17 August 2003 12:22 |
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maytridy
Messages: 1371 Registered: February 2003 Location: New York, USA
Karma: 0
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General (1 Star) |
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Well, im not sure what happened. But, some of my models look fine in Renx, then they appear to have holes is in the w3d viewer.
I don't know what causes this either. How does it look in Commando\ingame?
Visit www.mwbhd.com
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Parts Missing On Model When Exported [message #40183] |
Sun, 17 August 2003 15:59 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Try looking at it in LevelEdit, it gives a more reliable visual overall IMO.
If that doesn't work, make sure everything is linked to the origin.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Parts Missing On Model When Exported [message #40226] |
Sun, 17 August 2003 18:20 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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sounds like some of your mesh names are on the brink of being too long, so when you saved with a smaller file name the mesh names where smaller (test.yourmeshname)
try to shorten the mesh names, then re-export.
RenEvo
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