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CnC Reborn : Jumpjet Animation Test [message #408634] Wed, 28 October 2009 03:41 Go to next message
Renardin6 is currently offline  Renardin6
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http://www.youtube.com/watch?v=ZmuGvM1CxBk

Just to show you something we are working on while waiting for the script 4.0 release.

http://www.cncreborn.eu/forum3/download/file.php?id=2431

[Updated on: Wed, 28 October 2009 04:14]

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Re: CnC Reborn : Jumpjet Animation Test [message #408637 is a reply to message #408634] Wed, 28 October 2009 04:01 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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epic cool Rocked Over

Decent people


Quotes or w/e

Re: CnC Reborn : Jumpjet Animation Test [message #408638 is a reply to message #408634] Wed, 28 October 2009 04:52 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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You guys need to fix the camera so the player isn't in front of the reticule in 3rd person, it makes 3rd person useless a lot of the time.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: CnC Reborn : Jumpjet Animation Test [message #408639 is a reply to message #408638] Wed, 28 October 2009 05:14 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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JeepRubi wrote on Wed, 28 October 2009 12:52

You guys need to fix the camera so the player isn't in front of the reticule in 3rd person, it makes 3rd person useless a lot of the time.


I agree.

Other then that, good work on the animations Thumbs Up


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Re: CnC Reborn : Jumpjet Animation Test [message #408654 is a reply to message #408639] Wed, 28 October 2009 08:51 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Di3HardNL wrote on Wed, 28 October 2009 13:14

JeepRubi wrote on Wed, 28 October 2009 12:52

You guys need to fix the camera so the player isn't in front of the reticule in 3rd person, it makes 3rd person useless a lot of the time.


I agree.

Other then that, good work on the animations Thumbs Up

Same here Thumbs Up

Nice work Wink


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Re: CnC Reborn : Jumpjet Animation Test [message #408675 is a reply to message #408638] Wed, 28 October 2009 12:28 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Cool stuff!

Quote:

You guys need to fix the camera so the player isn't in front of the reticule in 3rd person, it makes 3rd person useless a lot of the time.

Indeed.
Re: CnC Reborn : Jumpjet Animation Test [message #408681 is a reply to message #408634] Wed, 28 October 2009 14:38 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Now that's a JJ, Now, But a lil slow don't you think, I mean it can fly away but if it cant move that fast running or flying away and dodging is useless

[Updated on: Wed, 28 October 2009 14:39]

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Re: CnC Reborn : Jumpjet Animation Test [message #408691 is a reply to message #408634] Wed, 28 October 2009 16:50 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Is that a custom skeleton set? If so do you still have issues in multiplayer with the flying infantry lagging around and sometimes appearing on the ground when they are actually in the air?

http://steamsignature.com/card/1/76561197975867233.png
Re: CnC Reborn : Jumpjet Animation Test [message #408715 is a reply to message #408681] Wed, 28 October 2009 22:10 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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SSnipe wrote on Wed, 28 October 2009 15:38

Now that's a JJ, Now, But a lil slow don't you think, I mean it can fly away but if it cant move that fast running or flying away and dodging is useless

When they were faster in the infantry beta, they were horridly overpowered. Trust me, when they're high up in the air, they're still pretty damn hard to hit.

Also, they moved terribly slow in TS.


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Re: CnC Reborn : Jumpjet Animation Test [message #408718 is a reply to message #408715] Wed, 28 October 2009 23:58 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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GEORGE ZIMMER wrote on Wed, 28 October 2009 22:10

SSnipe wrote on Wed, 28 October 2009 15:38

Now that's a JJ, Now, But a lil slow don't you think, I mean it can fly away but if it cant move that fast running or flying away and dodging is useless

When they were faster in the infantry beta, they were horridly overpowered. Trust me, when they're high up in the air, they're still pretty damn hard to hit.

Also, they moved terribly slow in TS.

Well in beta is was not the speed that was hard it was the fact they skipped and lagged across the screen, take a look again how slow it is, really hard to dodge at that speed, I predict JJ deaths in the hundredths!
Re: CnC Reborn : Jumpjet Animation Test [message #408811 is a reply to message #408718] Thu, 29 October 2009 18:23 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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SSnipe wrote on Thu, 29 October 2009 00:58

GEORGE ZIMMER wrote on Wed, 28 October 2009 22:10

SSnipe wrote on Wed, 28 October 2009 15:38

Now that's a JJ, Now, But a lil slow don't you think, I mean it can fly away but if it cant move that fast running or flying away and dodging is useless

When they were faster in the infantry beta, they were horridly overpowered. Trust me, when they're high up in the air, they're still pretty damn hard to hit.

Also, they moved terribly slow in TS.

Well in beta is was not the speed that was hard it was the fact they skipped and lagged across the screen, take a look again how slow it is, really hard to dodge at that speed, I predict JJ deaths in the hundredths!


well if this happen in public beta once script 4.0 is released, we will make him faster.

As for the camera, it's being fixed by Darkangel. thx for the feedback guys.
Re: CnC Reborn : Jumpjet Animation Test [message #409172 is a reply to message #408811] Mon, 02 November 2009 21:54 Go to previous messageGo to next message
samous is currently offline  samous
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That really cool, but what about death animations?
If he dies in the air, will it be different then on the ground?
(EX: In the air, he dies and falls on the ground {or exploads}, on ground he dies and just falls over)

Just little things I'm wondering about...

=samous
-That really is COOL though


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Re: CnC Reborn : Jumpjet Animation Test [message #409222 is a reply to message #409172] Tue, 03 November 2009 12:59 Go to previous message
anant is currently offline  anant
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awesome!

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Rest in peace spoonplex, We love you.
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