3DS Max trouble! [message #408937] |
Sat, 31 October 2009 15:41 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Hey guys,
I've got a small problem, and I bet you can help me fix it
I've got this character model, and I found out it has been created from several grouped meshes. Unfortunately, when trying to rotate or move one of the objects, let's say a glove, all separate meshes constructing the glove rotate in a different way.
How can I get rid of this problem?
Here are some screenies:
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Re: 3DS Max trouble! [message #408973 is a reply to message #408937] |
Sun, 01 November 2009 02:30 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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Weld them together.
Klick at one of these pieces and somewhere at the left toolbar there is an "attach" button (expand all menu points). Klick on it (attach is activated) and now klick on all the other meshes. !!!! Maybe you have convert into mesh/poly before the button appears. !!!!
Everything is one piece now and should rotate as one piece.
Now you can also weld the vertices by selecting all vertices and click weld button (must be somewhere at the same place where the attach button is). Put as number 0,001 and click okay.
[Updated on: Sun, 01 November 2009 02:31] Report message to a moderator
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Re: 3DS Max trouble! [message #408974 is a reply to message #408973] |
Sun, 01 November 2009 02:32 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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DeathLink6.0 wrote on Sun, 01 November 2009 10:30 | Weld them together.
Klick at one of these pieces and somewhere at the left toolbar there is an "attach" button (expand all menu points). Klick on it (attach is activated) and now klick on all the other meshes. !!!! Maybe you have convert into mesh/poly before the button appears. !!!!
Everything is one piece now and should rotate as one piece.
Now you can also weld the vertices by selecting all vertices and click weld button (must be somewhere at the same place where the attach button is). Put as number 0,001 and click okay.
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Thank you, will try that.
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