Re: Switching characters using gmax/renx... [message #408768 is a reply to message #408731] |
Thu, 29 October 2009 09:50 |
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ChewML
Messages: 918 Registered: June 2008
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ErroR wrote on Thu, 29 October 2009 10:33 |
Chew wrote on Mon, 26 October 2009 16:51 |
Jerad Gray wrote on Mon, 26 October 2009 08:13 | When you import a character into Gmax, it takes that character and ALL of its lod models, and ports them in as well, hints why you get multiple of each bone type.
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I only get one set when I import the w3d, then I delete them... but then when I merge them with the male.gmax I get doubles again?
How should I fix this to where I only get one set that will bind to the cross bone and move with the animation?
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are you sure you didn't accidentaly save overwritten male.gmax? because i do it all the time and it worked
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Could you post the male.gmax file for me to download to make sure it is the right one? I don't really wanna go download the whole Renegade tools just for one file...
Edit: I open the male.gmax by itself and sure enough there are doubles....
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[Updated on: Thu, 29 October 2009 15:21] Report message to a moderator
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