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Re: Stealth command help [message #408625 is a reply to message #407893] Wed, 28 October 2009 01:37 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
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I still think it would be better to do this on the players Created event, no need for the timers then... It's a bit better in my opinion.



bool firstspawn[128]; //global array
bool IsPlayerStealth[128]; // global array


void Player_Join_Hook(int i,const char *Nick) {
firstspawn[i] = true;
IsPlayerStealth[i] = false; 
// etc etc etc


Then in the object hook, where it attaches the SSGM player script, also attach Hubba_Player (or whatever)...


void Hubba_Player::Created(GameObject *obj){
if(firstspawn[Get_Player_ID(obj)] == true){
for (int i = 1; i < 128; i++){
if(IsPlayerStealth[i] == true && Get_GameObj(i)){
Commands->Enable_Stealth(Get_GameObj(i),true);
}
}
firstspawn[Get_Player_ID(obj)] = false;
}



On the level_loaded event I would for loop through the array and set all the elements to false (just to make sure they are all false at the start of the map).


for (int i = 1; i < 128; i++){
IsPlayerStealth[i] = false;
}


You would need to set the players to true in this array when they become stealth, and false when they die. I would do something like this:


class StealthChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
	GameObject *obj = Get_GameObj(ID);
	float Credits = Commands->Get_Money(obj);

	if(Credits >= 1000){	
		Commands->Give_Money(obj,-1000,false);
			char message[256];
				sprintf(message,"msg %s bought a Stealthsuit", Get_Player_Name_By_ID(ID));
				Console_Input(message); 
					//Commands->Enable_Stealth(obj,true);
					Commands->Attach_Script(obj,"Hubba_Stealth","");
		}
	else {
	Console_Input(StrFormat("ppage %d You need $1000.",ID).c_str());  
	}
}
};
ChatCommandRegistrant<StealthChatCommand> StealthChatCommandReg("!ss;!StealthSuit;!SS;!stealthsuit",CHATTYPE_ALL,0,GAMEMODE_AOW);




void Hubba_Stealth::Created(GameObject *obj)
{
Commands->Enable_Stealth(obj,true);
IsStealthPlayer[Get_Player_ID(obj)] = true;
}	

void Hubba_Stealth::Killed(GameObject *obj,GameObject *shooter)
{
IsStealthPlayer[Get_Player_ID(obj)] = false;
}
ScriptRegistrant<Hubba_Stealth> Hubba_Stealth_Registrant("Hubba_Stealth","");


class Hubba_Stealth : public ScriptImpClass {
void  Created(GameObject *obj);
void Killed(GameObject *obj,GameObject *shooter);
};






Also, who are you? It is not often that someone new comes to these forums who starts picking up the API.



[Updated on: Wed, 28 October 2009 01:39]

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