Need a stealth solution [message #408155] |
Sat, 24 October 2009 00:41 |
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E!
Messages: 70 Registered: February 2004
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Hello everybody.
After i finally found an acceptable way to make more realistic planes i got a problem with my stealth bomber. because you have to shoot to fly it's never stealthed so it is not what it's supposed to be. so i changed the model when a player is inside to an invisible model which works so far but now you can't see where you're flying to. even to create any helper object to mark the position for the player to be able to steer won't work because these objects would be seen by any other player too. i'm running out of ideas now and hope that anybody out there might be able to help me finding an (acceptable) solution for this problem.
thanks in advance
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Re: Need a stealth solution [message #408171 is a reply to message #408155] |
Sat, 24 October 2009 09:03 |
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E!
Messages: 70 Registered: February 2004
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of course it is but it don't work because stealth-ed things un-stealth when firing and i have to fire to move...
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Re: Need a stealth solution [message #408198 is a reply to message #408171] |
Sat, 24 October 2009 13:29 |
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Spyder
Messages: 1070 Registered: March 2006
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General (1 Star) |
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E! wrote on Sat, 24 October 2009 18:03 | of course it is but it don't work because stealth-ed things un-stealth when firing and i have to fire to move...
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Have you defined this "vehicle" as a VTOL object?
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Re: Need a stealth solution [message #408210 is a reply to message #408198] |
Sat, 24 October 2009 14:49 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
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General (1 Star) |
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I would suggest maybe try another key for flying
afaik you cant bypass the unstealth on fire without extra coding and even with coding idk if/how it's possible
EDIT: Mouse to fly is pretty nice. Maybe MMouse or RMouse as alternative??
[Updated on: Sat, 24 October 2009 14:50] Report message to a moderator
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Re: Need a stealth solution [message #408219 is a reply to message #408218] |
Sat, 24 October 2009 15:17 |
cnc95fan
Messages: 1261 Registered: July 2007
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General (1 Star) |
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GEORGE ZIMMER wrote on Sat, 24 October 2009 17:13 | Another way is to maybe have it not actually use traditional weapons to bomb shit. It could perhaps spawn the projectile of your choice via scripts and hitting a specific button (like Q).
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Renegade still assumes it's firing a projectile don't forget, he's clicking the "fire" button to move, the actual projectile from the object is fired using a different button like you suggested
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Re: Need a stealth solution [message #408224 is a reply to message #408219] |
Sat, 24 October 2009 15:44 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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cnc95fan wrote on Sat, 24 October 2009 17:17 |
GEORGE ZIMMER wrote on Sat, 24 October 2009 17:13 | Another way is to maybe have it not actually use traditional weapons to bomb shit. It could perhaps spawn the projectile of your choice via scripts and hitting a specific button (like Q).
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Renegade still assumes it's firing a projectile don't forget, he's clicking the "fire" button to move, the actual projectile from the object is fired using a different button like you suggested
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Oh, I dunno then. Would probably need to specially script it...
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Need a stealth solution [message #408272 is a reply to message #408155] |
Sun, 25 October 2009 04:55 |
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E!
Messages: 70 Registered: February 2004
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if it could be done by a script sure but how? the script already handles launching missiles and it also replaces the "visible" model of it but with nothing visible it is impossible to fly so i got no clue what i can do (by scripts or not) to find a working solution. that's why i wrote here...
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