FPS lag related to ROF [message #406773] |
Tue, 13 October 2009 15:16 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Ok, so recently, I tried to make a mod with a weapon that had an extremely high rate of fire. It would basically deplete all of your ammo in one shot (well, with the secondary fire anyway), so the more ammo you had, the more damage this shot would do. The problem was, it would freeze for a split second. Normally I'd understand this, but considering that spray-fire weapons don't really lag, I'm wondering if this could be possibly fixed. It could also help increase performance if there's some kind of engine bug where higher ROF weapons generally lag more.
Naturally, I understand that this would not be on the top of your priorities, but it's one more thing you guys could possibly look into.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: FPS lag related to ROF [message #407777 is a reply to message #407775] |
Tue, 20 October 2009 10:23 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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ErroR wrote on Tue, 20 October 2009 11:19 | anything to do with bullet holes? or ipact emmiters?
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I was thinking explosions might be part of the complex terrain issue, but its hard to be for sure, I know bullet holes don't seem to matter in either case though (Granted, I'm assuming his projectiles travel at 400, if not of course it lags when launching 12 a time at 100+ ROF).
Visit Jerad's deer sweat shop
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